• Reviews around card (2.37 of 5)

    Codenames

    • If you and your friends are smart, you can use 1 word and knock out 3 or more cards on your list.
    • ’s words or the dreaded Assassin card (at which point the game is over).
    • It is their job to get their team mate(s) to pick the correct cards by using codenames as hints - BUT they can only use ONE word!
    • Replay value is also high with the exact combination of cards rendering reuse of multi-card hints very difficult to pull off.
    • My game arrived with a missing player card, the red double agent card.
    • If the board also says "swat" or "cricket" your team might pick the wrong card!
    • Have the spymasters choose a key card that will identify the locations of their respective agents (9 for the team that goes first, 8 for the team that goes second), the neutrals (7), and the assassin (1)
    • If you haven't seen this game played you lay down 25 cards with one word each on them in a 5x5 grid and you(the clue givers) draw a "master" card type thing which will have a 5x5 grid and some of the squares red some blue and an assassin spot
    • Set up/shuffling little cards is a bit annoying and rules are not quick to grasp
    • Codenames lack red cards and innocent bystandercards
    • By far the best card game I have every played.
    • " -- how hard could it be for even a very young person to choose the right card?
    • To do this, you simply lay out 25 white cards in a 5 by 5 grid.2
    • Your team tries to guess the proper word cards.
    • because of how bad the cards were and it just became who went first won
    • It makes you think about how to give the code names so your teammate does not guess the wrong card which I liked.
    • The cards lips, lemon, mango, and ear are 4 cards on the 25 card grid
    • Like: great gameDislike: small cards
    • The spymaster gives clues for his teammates to guess the right cards.
    • If you think about how easy this game is, look at the sample tiles and think of a single word of which your teammate would be able to select the correct card
    • Also, our game was missing a card and I contacted the company and they sent a replacement very quickly.
    • He then places either a blue card (because it was the other team's card), a tan (nuetral card) on it if nobody had it, or the BLACK card on it which means it was the assassin card and we instantly lose the round for guessing the "kill card"
    • A great example is using the rather surreal art cards of Dixit instead of the provided word cards for an extra level of challenge
    • We were looking for something new to play with friends, to get away from the typical "judge picks favorite card" type games - of which we have a multitude of
    • trying to get your teammate(s) to guess all of your team's words without guessing one of your opponents' or the dreaded "X" card!!
    • If you point to and touch a card and it is right, they cover over your card with a correct card
    • The game itself is elegantly simple - essentially you are trying to get your partner to turn over the right 8 cards out of 25 by providing one-word clues.
    • The only problem is there are not enough cards, so after playing not so many times you really can't play it with the same people anymore
    • For kids that age the only adjustment is that once you lay out the cards do a quick check and make sure that the kids can read each word and know what each one is - if any confusion, just switch out the card
    • The few other cards or pieces do seem sturdy enough, so those will probably last a long time
    • Fyi that if you have any elderly players, the cards can be difficult to read.
    • Would like to see if I can get the missing cards.
    • Spymasters will agonize over what clue can safely implicate their own cards on the table without overlapping (and therefore helping) those of the opposing team
    • An amazingly fun party game that scales well to larger numbers of players, as well as (with a rule variation) playable with only two
    • so I will leave this as a 4, great game but not really suited to my play style.
    • You end up learning a lot about how you've organized words and concept associations in your brain, as well as how the people you're playing with have.
    • but you work as a