• Reviews around zone (1.14 of 5)

    Logitech G920 Dual-Motor Feedback Driving Force Racing Wheel with Responsive Pedals for Xbox One

    • On this wheel once I exceed the limit there is this dead zone where the wheel / programming doesn't know what to
    • Like I said, it's not perfect: there are some dead zones, feedback is artificial, but it does simulate steering a race car well
    • I kept reading about people complaining about a ‘dead zone
    • Dead zone is wide until you start to race then it tightens up
    • I only considered a Thrustmaster as people report the middle is a dead zone, but practically it's not true, on Dirt
    • It's very strong and the ffb dead zone some have mentioned is not an issue on my set.
    • I'd like the ability to adjust the dead zone for the force feedback to match my dead zone for the wheel input in-game
    • If you're braking as hard as you physically want to brake, and the red box is not filling up, then lower your outer deceleration dead zone a bit more
    • On FM6 I run my deceleration outside dead zone at 70 and it works phenomenally
    • The Logitech wheel has a larger dead zone for the force feedback so the MadCatz wheel feels more responsive
    • pedal).The correct solution is to modify the outer dead zone for deceleration to about 50-70% -- you can test the optimal setting by driving and watching the red bar on the bottom-right hand of your HUD in FM7 -- this shows you braking pressure
    • The force feedback does have a slight dead zone when the wheel is centered but nothing that has bothered me or is really noticeable unless you try to feel for it
    • There's also a considerably significant force-feedback "deadzone" when the wheel is centered, even with Forza 6's inside dead zone set to "0", making the driving feel a bit sloppy.
    • The wheel is smooth and quiet with virtually no dead zone.
    • However, in a more arcade environment or with ABS on (Horizon 3) it is very, very annoying as it is almost impossible to get 100% braking pressure without feeling like you’re going to break the thing, or remapping the dead zones, which to me should not be needed in something retailing for $399
    • On this wheel once I exceed the limit there is this dead zone where the wheel / programming doesn't know what to
    • Project Cars was in my experience the only time i noticed any Force feedback Dead zone about a Mm or 2 (very small), thats to be expected with a gear driven wheel tho
    • Some will have the dead-zone off.