• Reviews around enemy (2.10 of 5)

    Resident Evil 4

    • , enemies looked creepy, music was eerie.
    • Another awesome addition is 'Mercenaries', a timed attack mode taxing you with killing as many enemies and racking up time bonuses as you go
    • Zombies would have been a welcome adversary versus this unexpected enemy
    • I want more aggressive enemies when *I* select a higher difficulty setting
    • Your ammo and load out is limited, stronger enemies appear the longer you play, and extra characters are unlocked for use in this mode under certain parameters
    • There are three extra play modes which include Seperate Ways (Playing as Ada Wong through 5 missions that coincide with the regular campaign), Assignment Ada (playing as Ada through a mission to collect various parasite samples) and Mercenary Mode (you get to play as five unlockable characters to kill as many enemies as you can within the time limit).Seeing as I play a lot of games, it surprises me that it would be a two year old port that would turn into my favorite game of all time (for the time being)
    • The only downside I can see is that the Wii pointer controls make the game easier, since the enemies typically act slow to give you time to fend them off, but now them standing around is too noticeable because you are so fast.
    • The enemies are smart enough to gang up on you and the replay value is high
    • Also to give your enemies a quick swipe with your knife just swing the wiimote in any direction
    • Part of that was my inability to remember to use the kick and stab method to eliminate some easier enemies
    • It's not just a shootem up game, like a lot of zombie games, it has a lot of fun puzzles and "smarter" ways to kill your enemies
    • You are provided with only a few weapons at first to defeat the enemies in your way, and you really don't need a lot
    • After a few easy, weak Ganados (main enemies in the game) to help you get used to the basic game mechanics, Leon finds himself in a village
    • The enemies are not zombies, but they are spanish villagers that are infected with (ALSO KIND OF SPOILER) a mind controlling parasite called "Las Plagas".
    • Like the enemy is screaming and you don't know if there coming from the house to the right or a pact of them is circleing you for the back
    • With the camera behind Leon the entire time instead of preset angles, the game has a pseudo-FPS feel to it that feels more natural and while running-while-shooting mechanics would be much welcome one day, you never feel like you can't hit enemies like the old days because your aim was off
    • Like the enemy is screaming and you don't know if there coming from the house to the right or a pact of them is circleing you for the back
    • (I'm used to games with free-roaming 360' cameras like the Zeldas, Splinter Cells, and Hitmans of the gaming world.)However, after playing this game, I can only say that it adds to the gameplay experience, especially when you hear the ominous "enemy music" but don't see them on-screen
    • Running hard seems to encourage your enemies to run faster
    • Most of the time the enemies don't make much noise after they've been shot
    • Weapons are bought from a mysterious merchant, not found in the game world(for the most part, a couple are lying around), and can be upgraded using currency dropped by dead enemies and bosses in the same way
    • After a few easy, weak Ganados (main enemies in the game) to help you get used to the basic game mechanics, Leon finds himself in a village