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The monsters are mostly strategically placed so that you must plan your attacks according to their position and the lay of the land
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Add to that some well placed rope climbing courses and you have yourself a Castlevania themed gauntlet of four long stages, each one more difficult than the last, with no save feature, but all the continue chances you need
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There are no sub-weapons hidden in the game's candles, instead only whip power-ups, chrystals giving you 50 lousy points a piece, hearts which recover health rather than supplement sub-weapons, and occasionally extra lives placed only in secret or hard to reach areas.
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In a sense, the monsters can best be viewed as little more than well placed obstacles in a deadly obstacle course