• Reviews around beast (3.93 of 5)

    The Legend of Zelda: Breath of the Wild - Wii U

    • It basically goes a little something like this:-Find an area that contains a divine beast.-Track down the person who will help you combat/board the divine beast.-Board the divine beast and find all the panels on board that trigger the boss.-Defeat the boss, which is always a shadow/spirit of Ganon.-Rinse and repeat
    • There are no dungeons just four divine beasts that are all the same thing and take about 15 minutes to go through and then repeat the same easy boss fight with a different element for each one
    • As of writing this, I have freed all four of the divine beasts and found the Master Sword
    • The divine beasts, which took the place of dungeons in previous Zelda games were all pretty short, and felt very similar to each other.
    • The first divine beast battle had pitted me against a gargantuan elephant the size of a mountain, on top of a zora, all of us in the middle of a lake
    • After the above goals are met, I will be facing the 4 divine beasts, and finally battle the last boss.
    • I would also be remiss to not mention the divine beast battles
    • Not many dungeons, there is no variety in the final bosses; the divine beasts are very repetitive with the whole turning the beast sideways with the map, etc
    • So, after two divine beasts, you know what to expect from the other two
    • Not many dungeons, there is no variety in the final bosses; the divine beasts are very repetitive with the whole turning the beast sideways with the map, etc
    • All you do is beat the divine beasts, find cutscene locations, and beat ganon
    • I also like the freedom to complete the divine beast quests in whatever order (or not at all).
    • Why didn't Nintendo shake things up and have one of the divine beasts broken down or under the control of some third party
    • And the 'divine beasts' (this game's answer to labyrinths) also require problem-solving skills to get through
    • Even though there werent any dungeons like previous games i did like the gaurdian quests of the 4 divine beasts
    • The divine beasts were easy bu mind challenging and thats what i loved about them as well as most of the shrines
    • Three out of the four divine beasts are reskins of each other except for different elemental attacks.
    • I've heard a lot of whining about the durability system, i.e. weapons and shields degrade and break as you use them
    • But still- if you find a really awesome weapon and it breaks (as they tend to do), there's no shop that will fix it, nor can you simply purchase a new one
    • The good news is that the game does have music at times; and each track they have that you hear in the game is amazing...just not nearly as plentiful as in other Zelda games
    • I tend not to heal as it means having to find more ingredients for healing items.
    • Thank you Nintendo for releasing this for the Wii U as well as for the Switch
    • This game rewards ingenuity and physics are represented very well (as well as you can in a video game at least).
    • Not a sharp as on the switch but still just as good.
    • I’m happy to again see the Gorons, the Zoras, Tingle, and other familiar character/s
    • The style feels reminiscent of Skyward Sword’s, which I also adored, but taken to the next level.
    • n’t regret it.