• Reviews around magic (3.62 of 5)

    Final Fantasy VIII

    • The Plus being yes, you can turn them off, the minus being you need enemies to draw magic from, and to get special items to upgrade your weapons
    • The biggest difference is that enemies-- both random encounters and bosses-- level up as the player characters do; so, for example, an enemy will have significantly more health, do more damage, and have stronger magic when the player character is level 30 instead of level 10.
    • The system does discourage use of magic at the beginning but as you gain more magic than you can junction, you can start to unload all of your unused magic
    • The strongest/most valuable magic gives you the best augmentation of these stats
    • Since the stolen magic helps enhance to stats such as HP (Health Points), strength, and magic, the player is forced to steal magic from enemies in order to boost stats, which is a feature that many players have criticized to be frustrating and time consuming
    • Only stock the well worth magic
    • While there are abilities you can get from GF's to refine magic from items, its still better to have MP and just learn it.
    • so you think its a bad magic system
    • There's no limit on the amount of magic you can siphon from one enemy, however, generally speaking, the stronger the magic the less you can 'draw'
    • - Magic, this was a downer for me since I've played previous games
    • One if them is that you have to stock magic and lose 1 quantity every time you use it
    • Then later in the game when spell inventories begin to fill, because you cannot discard learned spells, you then spend hours casting old, weaker spells repeatedly to make room for newer, more powerful magics.
    • Eventually, with practice comes discovery of unique uses for the junctioning of GF's, and drawn magics, leading to such skills as a one-hit-kill, or invincibility against certain magics and status attacks, leading into straight-out absorption
    • whats cool is the junction system..thats when you use magic to boost your stats up
    • The game has trains and airships, along with great beasts and magic.
    • It also has unique weapons and an unlimited magic system
    • As I mentioned before, the magic in this game is a little tougher than the previous games, but it doesnt take away from the fun of it
    • It's actually very simple: you use magic to enhance your stats and resistence
    • The junctioning system was kind of annoying and I wish the magic would have been more useful, but all in all it was a great game to play again.
    • That way you gain levels and magic at the same time.
    • There's no limit on the amount of magic you can siphon from one enemy, however, generally speaking, the stronger the magic the less you can 'draw'
    • style.+Cool Characters+Many side Quests+Awesome magic:create a meteor shower on your enemies,ect.+Fighting twist:status ailments enemies create on your players(zombie,poison,confuse,beserk,ect.)+ExitingCONS-
    • The magic in this game is cool too
    • You have to draw or gain magic from defeating monsters
    • You can refine magic and items, etc., etc., etc
    • This system eliminates the MP magic system, and instead, the only way you gain magic is by using the Draw command to suck it out of your enemies.
    • back to FFVIII.Not only does this game discourage leveling up, it discourages using magic, using guardian forces (in battle)
    • In this game you have to "draw" the magic straight out of enemies...like stealing items...then you can either stock the magic for later use or use it right there!
    • But to continue, like all FF parts, we get to see some of the same summoning's and powerful magic on the field
    • The ability to refine magic also lets you gain access to more powerful magic very early in the game if you are willing to spend the time to do it.
    • Later in the game you will be able to Refine magic from items in vast quantities but even still if an enemy has a spell you don't have access to right
    • I love how on the world map itself, you can draw magic from draw points and you can see these cool trains going around and disappearing into a tunnel.
    • You may use heal and status magics, but blacks are out of the question.
    • Intimidatingly complex junction system gives way to a joyously refined magic and battle system once you get passed the learning curve.
    • Not like other FFs, the magic must be drawed from the enemy, and it can be junctioned for al lot of uses.-Ragnarok
    • In addition to the GF's, there are 4 important aspects to the game: 1) the junction system/drawing magic, 2) individual character limit breaks, 3) the Triple Triad card playing game and 4) Ability points
    • while it's true, it's not as good as
    • This is a truly wonderful, all-consuming gaming experience, and I can only hope that, once I finish, I'll find Final Fantasy VII and IX to be just as engrossing.
    • I respect theirs as I expect mine will be
    • The entire game was well done and well planned, and by far one of my favorites, in the FF series, as well as in RPGs
    • I whole heartedly recommend it to fans of the Final Fantasy series, as well as those looking for a nice change of pace within the RPG genre.
    • well as he put it himself; "of the hook".
    • Starts off great, leaving you wanting more, but only deteriorates as it moves on to the third and fourth discs.- The Junction System
    • Soon they all are thrown into a mission to assassinate a
    • Anyways, I love this game as it provides a new and rich feel to the Final Fantasy Franchise
    • The characters are great i like Selphie and Irvine the best
    • maybe if square had released this game under a different title not final fantasy 8 i woulnt have been disappointed
    • I enjoy this game a lot, but not as much as I like Final Fantasy 7