• Reviews around camera (2.79 of 5)

    Super Mario Galaxy 2

    • The camera- the camera in Super Mario Galaxy 2 works well in all however due to the fact that Mario galaxy 2(like the first Mario Galaxy game) uses a fixed camera sometimes the camera can get to an angle you don't want to be in (which can be pain in the butt if you're trying to dodge an enemy or trying to jump onto the next platform and so on
    • These have such awkward camera angles that it makes trying to play through them a tedious chore instead of an enjoyable experience.
    • We've already seen rotating fireball rods mixed in with tricky camera angles for dramatic effect in the first game so nothing new in that regard here
    • This game has the absolute WORST camera I've ever experienced in a game.
    • If I had a complaint, it would be the unforgiving camera angles.
    • Spotty, poor controls and the worst camera in any game I've ever played take this game from a five-star effort from Nintendo to a mere three stars for me.
    • The new navigation system has been streamlined and made simpler thanks to an overworld reminiscence of Super Mario Bros 3.The only complaint that can come to mind is that very rarly the camera would not cooperate exactly how you would like it too, but it was so infrequent that it casued little trouble
    • And these terrible camera angles have led to a multitude of cheap and unnecessary deaths.
    • The camera also feels less cooperative than MG1's, and players will in fact frequently be at the mercy of whatever single angle the game requires at particular moments
    • Same graphics threshold as the first game, same controls, same mostly static camera
    • I've only managed to collect 102 of the 242 total stars, and thanks to the awful camera and controls, I am unsure if I'll ever even get to the second half of the game.
    • The controls aren't as smooth as in previous 3D Mario games (just try to do a reverse or triple jump, good grief) and I do believe that this is the first Mario game in which the power-ups were a hindrance rather than a help
    • they may lose me as a
    • It's just as good as
    • Yoshi adds a surprising amount of fun to the game+ 242 stars makes a massive and expansive game+ Graphics are every bit as good as
    • Product did not work as it had a terrible amount of scratches
    • There are also new power-ups here too from the cloud suit, where as you jump you can make clouds become simple platforms to help you on your quest which can help you earn those extra stars, and the Rock suit that can make you Invincible as you can easily smash your way through foes and rocks to uncover hidden star bits
    • A couple other bosses (and levels) come back for another round as well (such as an even easier to defeat Bugaboom, and that one thwomp area from Beach Bowl Galaxy but sped up considerably faster this time) and these are all totally pointless returns since we've already completed them in the previous game
    • You still run as fast as you can to the end of the stage, stomp on enemies, hit powerup blocks and the like.
    • The controls aren't as smooth as in previous 3D Mario games (just try to do a reverse or triple jump, good grief) and I do believe that this is the first Mario game in which the power-ups were a hindrance rather than a help
    • they may lose me as a
    • It's just as good as
    • Yoshi adds a surprising amount of fun to the game+ 242 stars makes a massive and expansive game+ Graphics are every bit as good as
    • Product did not work as it had a terrible amount of scratches
    • There are also new power-ups here too from the cloud suit, where as you jump you can make clouds become simple platforms to help you on your quest which can help you earn those extra stars, and the Rock suit that can make you Invincible as you can easily smash your way through foes and rocks to uncover hidden star bits
    • A couple other bosses (and levels) come back for another round as well (such as an even easier to defeat Bugaboom, and that one thwomp area from Beach Bowl Galaxy but sped up considerably faster this time) and these are all totally pointless returns since we've already completed them in the previous game
    • You still run as fast as you can to the end of the stage, stomp on enemies, hit powerup blocks and the like.