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There are a few inexcusable game design flaws (horrible camera angles, directional movement reversing when coming out of holes, focus on the rabbit bomb while trying to finish a times test which eats away an easy couple seconds.4
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Throughout most of the game the camera won't give you trouble, but when you are fighting many enemies at once, switching targets can become a hassle.
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I would just stop and pan the camera around and take in all of the surroundings of the game.
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You can hold L1 to target enemies, and I never had any meaningful camera issues.
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The camera during some of the platforming doesn't follow that well, and I often fell of the map or jumped right into a trap
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The camera during some of the platforming doesn't follow that well, and I often fell of the map or jumped right into a trap
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There are a few inexcusable game design flaws (horrible camera angles, directional movement reversing when coming out of holes, focus on the rabbit bomb while trying to finish a times test which eats away an easy couple seconds.4
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While the camera is not terrible, you could find yourself fighting with the camera from time to time during platforming segments
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The only "true" gripe here is the camera.
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Not smooth as it should be.
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I have been away on deployment with the military for a little while and she has been somewhat bored as of
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Call it what you will, but I attribute it to the fragmented mind of Alice herself; there is too much in this game that looks so good as to fault the programmers for areas (especially London) where it's seemingly lifeless and devoid of rich textures.
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Not smooth as it should be.
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I have been away on deployment with the military for a little while and she has been somewhat bored as of
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Call it what you will, but I attribute it to the fragmented mind of Alice herself; there is too much in this game that looks so good as to fault the programmers for areas (especially London) where it's seemingly lifeless and devoid of rich textures.