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And you start hitting invisible walls when you try to so much as stand on a train station roof
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The invisible walls put in areas I want to explore sometimes suck me out of the game for a minute, but than I see one of the backgrounds (like the Mat Hatter's floating area) and I completely forget
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Her primary weapon is a vorpal blade, but she can also use a pepper grinder to rapidly hit a target from afar, a teapot cannon to launch an area attack, a hobby horse that can be used for powerful strikes or breaking down fragile walls, an umbrella to reflect the enemies attack and a clockwork bomb that attracts enemies or can be used as counterweight for various puzzles
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In addition to her weapons, Alice also has access to a mechanical rabbit that acts as a distraction for enemies that explodes when they attack it, a bomb to destroy walls, and something to hold a switch down
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Also, there are quite a few invisible walls
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Not smooth as it should be.
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I have been away on deployment with the military for a little while and she has been somewhat bored as of
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Call it what you will, but I attribute it to the fragmented mind of Alice herself; there is too much in this game that looks so good as to fault the programmers for areas (especially London) where it's seemingly lifeless and devoid of rich textures.