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It seems a lazy way to go about the descent
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When playing a level, once you figure out that the puzzle of the level is to take the long, convoluted way around to accomplish the goal, the game is no longer a challenge.
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Personally, I LOVE the way the Cheshire cat is depicted in this video game, though I won't give away any "spoilers" as to appearance, so either you'll have to pick the game up, or just take my word for it ;
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Looking for them is actually part of the fun rather than being a shallow way to extend the game.
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I wonder way?
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and I mean that in the best possible way.
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The cutscenes as previously mentioned are rendered quite nicely, and I especially love the way the picture book-esque manner the theatrical ones have been done.
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Either way, I was excited and couldn't wait to travel down the rabbit hole again
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It would've been a fantastic way to link between the villain's impact on both the reality and fantasy in Alice's life
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The colors in the backgrounds and scenery can range from absolutely breath-taking, to horrifically morbid (in a good way)
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That way you can take advantage of the code for the original game!
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Playing the game felt forced and tiring in a bad way instead of having fun
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The story of Alice in Wonderland has been exploited in a variety of fun, dark, alternative or imaginative ways.
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, it's gothic and a little creepy but in a cool way
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I love the way this game looks and plays all together
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If done the proper way, I don't mind spending extra time on levels, in fact I enjoy it.
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I will admit its a good game very neat way to twist alice.
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You just don't feel as accomplished that way
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Not smooth as it should be.
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I have been away on deployment with the military for a little while and she has been somewhat bored as of
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Call it what you will, but I attribute it to the fragmented mind of Alice herself; there is too much in this game that looks so good as to fault the programmers for areas (especially London) where it's seemingly lifeless and devoid of rich textures.