• Reviews around detection (1.61 of 5)

    Call of Duty: Black Ops II - Xbox 360

    • I was so sick of the horrible hit detection and lag, I wanted to see if Combat Training would be any better.
    • That means that the horrible hit detection isn't solely because of lag.
    • This actually makes quick-scoping insanely easy as well, with the only problem being, of course, the horrible hit detection.
    • This actually makes quick-scoping insanely easy as well, with the only problem being, of course, the horrible hit detection.
    • Modern Warfare 3's hit detection was pure garbage online, but Black Ops 2's hit detection is pure garbage, period.
    • not only is the hit detection terrible but the servers are terrible
    • THE BAD:HIT DETECTION is terrible, along with the lag compensation
    • The thing that breaks this game is the lag compensation, sniper/tac insert, crappy hit detection/wanted pro; The halo jumping, the imbalance of the score streaks, like a hunter killer will take you out with flak jacket on, but a loadstar will get flak hit markers; The overpowered sentry guns make emp grenades a necessity, emp is an abused tactical because you need a perk to counter, and they give 50 points per assist
    • Modern Warfare 3 was better than this, which had worse hit detection than Black Ops 1, which had worse hit detection than Modern Warfare 2, which had worse hit detection than the masterpiece that was Call of Duty 4.
    • Hit detection is terrible, the guns are terrible, the lack of +1 chamber loading that BF3 and MOH:WF figured out finally
    • 3-D capable
    • The only reason to buy this game (for about 20$) is to expirience a new type of zombies (not that good b/c of nuketown being taken away) and if you have bad internet connection in multiplayer
    • COD was in dire need of this, as I too am guilty of not going for the objective in public games due to bad teammates not knowing how to spawn control/map control