• Reviews around character (3.20 of 5)

    Fire Emblem: Awakening

    • I think anyone can have fun with this game, especially if they love games with a good story and characters
    • Just fun, tactical combat with memorable characters and a fantastic class/leveling system.
    • The enemy can kill your main character in one round on the TUTORIAL level
    • This isn't the first Fire Emblem to give the player his/her own character, but this is the first time your character is significant to the plot
    • However, the characters have no unique dialogue or supports+/- Grinding: If you like grinding then you'll like this; if you don't like grinding, it is not necessary
    • It plays very similarly to the other games, but has some new featureslike "pairing up", which lets players pair up two characters to benefit from each others stats.
    • Your avatar is a playable character and an actually good characterYou can pair up with any opposite gender unit (Sibllings accused me of playing this game like a dating sim)Your avatar can be any class of charcterGood story, not my favorite story, but still
    • I liked the visual style, the story seemed typical but nothing terrible, and when I saw just how much you could boost your character's stats, I saw that I could really have fun exploring all the different classes
    • This is a great turn-based tactics game with lovable characters and interesting mechanics
    • The game features some of the most well-designed characters in series history, and it would have been a shame if the developers
    • When you play you feel like your a part of the team and you care when you loose a character
    • While mine has never fallen in battle, having a character you will feel really bad if it dies, is a nice thing
    • I will say that the enemy AI is generally disappointing - it's by no means bad, but every enemy basically just bum rushes your characters when they're a certain amount of cells away
    • There is just so many ways to customize a fighter that you'll spend dozens of hours grinding your characters for that perfect combination of skills and class.
    • Those characters are potentially stronger than the rest of your crew, so if power is your thing, it's well worth doing so
    • Chrom is one of my new favorite video game characters
    • Since you only receive xp if you fight, this leads to your stronger characters only getting stronger; which reinforces this strategy
    • The characters were rich and believable and I found myself truly invested in their relationships with each other and the added feature of support relationships that could evolve into marriage and even kids
    • For the first time in the series (as far as I know), characters can build up support as many times as you want, instead of being limited to five conversations--how was this not a
    • My personal complaints (the long section):-Because the reclassing system is so flexible, you can literally grind your characters until their stats are maxed out, assuming you have the money to continue buying the reclassing items (and you will, considering that the game gives you plenty of money as you fight enemies)
    • Yesterday, I used three skilled characters to blockage the path the enemies needed to use, and they effectively held it against 5 times their number, allowing more mobile units to get around and flank
    • I'd say this game combines the puzzle-solving/strategy aspect and likable characters with good art of the more realistic-style Zelda games (my favorite game series) with the relationship-building and conversation aspect of Star Wars
    • The game's AI will dog-pile on any vulnerable character.
    • The story in the game is great, filled with plenty of plot twists and endearing characters
    • The support system has been improved and adjacent characters will sometimes block attacks or even preform dual strikes
    • You will definitely find yourself picking favorite units and creating marriages between your favorite characters
    • The game's story expands a multitude of chapters with many amazing characters from different backgrounds
    • Needless to say the save system works wonderfully to the point where if you are about to loose characters you can simply turn off the game and jump right back to the start of your last battle, but you can also team up characters and boost their relationships with each other through interaction and in most cases marriage
    • It also has an AMAZING story, truly likeable (lovable even) characters, and the highest level of customization I've ever seen on a JRPG like this
    • In the classic mode, characters that fall in battle are permanently dead.
    • Between the immersive story line and the unforgettable characters, you'll be addicted to its 30+ hours of missions and side quest.
    • Charming characters, fantastic art, compelling story, incredible soundtrack, and of course, a solid, rewarding, and often challenging strategic game underneath it all
    • i am breezing through it easily enough and may re-play on a harder difficulty or non-casual play, my characters seem to rarely die anyway.things i like about this game: you level up fairly quicky and easily; some of the negative reviews for this game indicate it's hard to level or they are having difficulty progressing after a certain part because the enemies are too strong
    • While the story could be critised for being bog standard fantasy affair (go kill the evil dude (who deserve special mention for how much of a mincing prick he is) who wants to summon evil dragon of death) the solid writing, beautiful execution and great characters really makes it a non-issue
    • The tactics are similar to the earlier games, but now you can pair-up characters, both protecting one and building their support, and also getting a chance for duel strikes (where both characters get to attack)
    • As this level increases, eventually the characters will fall in love and get married
    • You can play as a man or woman and marry most of them opposite gender characters available
    • When you one shot a boss it really makes you feel like your character is a true hero
    • it's a Turn-Based Strategy game where you move your characters around like chess pieces
    • The story is brilliant, the characters are wonderful, and the battles are intense
    • Customizable difficulty settings, including a "casual" mode (characters who fall in battle are out just for the chapter) and "classic" (characters who die stay dead forever).- Support conversations have been revamped for the better
    • In the end, once you pass a certain power threshold (dependent on what difficulty level you're playing), your characters can often kill off 25-50% of the map in one of the enemy's turns as they 1-hit kill counterattack 10-20 times in one round
    • It has a decent storyline with some touching moments, and the characters are very charming.
    • To engage a new audience they branched out with a casual mode so that characters no longer die for good but simply revive at the end of the battle
    • Fire Emblem forget what it did best: rock solid gameplay, great story and characters, and classic intensity.
    • I wish some characters would've had more supports though--I think Lon'qu and Libra would've had some really interesting conversations
    • If you play this game in hard mode you will really need to think about your attack strategy because characters can be killed off, hurting your team's overall strength
    • If I play through on the higher difficulty setting the first time, then I lose more characters.
    • The characters in this game really shine and are easily the best in the series.
    • If you're a fan of the other Fire Emblem games or just reallllyyy interested in animated strategy games or even really cute characters, get this game
    • If you are a casual gamer (which I will grudgingly admit I am, having less time than I did in my youth), then definitely start on the "casual" mode, otherwise your characters stay dead.
    • First of all, man up (or woman up) and select the regular difficulty and do not set the option to revive dead characters.
    • Everything from the previous Fire Emblem games has been greatly improved, from the support system, battle system, and even how you can grind and train your weaker characters
    • Also, using a Second Seal allows your character to continue to level up nicely, while a Master Seal pretty much makes a character level slowly (so it's suggested that you use a Second Seal if a character levels too slowly).Casual mode removes the grief that plagued other Fire Emblem games; losing characters permanently upon defeat.
    • Some characters are funny, others are scary, and some are disturbing, but they're all good fun
    • Move your unit a fixed number of tiles, attack a foe standing next to you (or, in the case of some units such as archers, 2-3 tiles away), or heal a character nearby (in the case of other units)
    • Some thought needs to go into how you manage your characters in between battle scenes (the oft-cited ability to marry other characters and have kids falls into that camp)
    • One main flaw i see is how little your support choices have on the story, as well as character deaths not having any affect if they are plot important.
    • It was a huge rebound from Shadow Dragon, with a much more pleasant art-style and significantly more likable characters
    • Story: 10/10 - Just really great with lots of character development and plot-twists that stay true to the Fire Emblem universe
    • If possible, position weaker characters on the fringe (or outside) of this to limit their exposure.
    • However, the character writing shines through as one can easily tell from the game's support conversations
    • Great cutsceneces, great new characters, great gameplay
    • The characters and writing are each thoroughly enjoyable and the support system really makes this aspect of the game shine
    • But unfortunately as awakening was made as the last game, the story arc is completed within the game and a sequel based on our favorite characters would be unlikely other than DLC in the future games
    • This can be invaluable when you're trying to grind up lower level characters... and you will want to grind to get them higher, as certain characters can gain a closer relationship with one another and gain a better bonus
    • Enemy units love to concentrate on either Chrom or the weakest character that you have at the moment
    • The relationship system is the best---such witty and interesting characters
    • -Lack of strategic depth -Poor characters in development, depth, and interest -Poor map designs -AI strategy is overly simplistic -DLC isn't bad, but it feels too necessary at times on hard mode -Requires a mode between normal and hard
    • Great characters, gameplay, graphics are lovely and it's huge bang for your buck
    • the game play is classic fire emblem with the option to play casual or classic (where characters who die are not available any more)
    • The story is wonderful, and the characters are marvelous
    • The AI consists of finding the weakest character and focusing all their efforts in killing them, even if they have other options available
    • Graphics are great, story is perfect, the characters are amazing, and this game gets a 12 out of 10
    • : If one can get past the generic plot of Fire Emblem: Awakening, it's a great game with innovative gameplay, likable characters, and a great deal of bonus/optional features
    • The different characters are fun and the storyline
    • The characters are great, the romance system is engaging and fun
    • It's a wise move and really opens up some options that makes playing the game much more inviting to those who wince at the thought of losing a character for good
    • The game has an all new Re-class system that allows your units to begin leveling new skills and stats, while retaining the majority of they're previous ones, giving way to truly scary characters combos
    • However the characters can be gotten for free (and there are more free characters than DLC characters) through spotpass
    • For example, all characters are unique only in their starting class, and lose their coloring upon advancement
    • The characters are great, the strategy aspects force you to think, and it's exactly what I like: a lotttt of battles
    • It has a really immersive story, with memorable characters and stunning soundtrack
    • Paring characters together to grow their relationships and developing different classes is fun and entertaining
    • Giving every unit access to what amounts to infinite levels, and allowing the player to grind for experience as much as they want has made generating strong characters trivialAll of that would be forgivable if there was a good plot, but sadly, plot is the place where Awakening falls the hardest
    • The characters are awesome, the game mechanics between the characters are awesome
    • fun!The characters are great and many very funny
    • If your characters gain a "S" level support (available between male and female characters) then they marry and this produces their future child in the second half of the story who is recruitable
    • The cut scenes were just breathtaking, the voice acting for english and the japanese are phenomenal, the characters all seemed so
    • You can also fight locally with a friend's team and trade items if you both own the game and a 3DS.There is also DLC (The first one is free until early March) where you fight teams (that consist completely of previous FE characters) and if you win the battle, you get another character from a previous Fire Emblem game (you get Prince Marth on the free
    • Great story, characters, graphics, sounds, its all there, even the 3D works, and I hate using 3D on games but this
    • If you make a mistake that costs you the life of one of your most beloved characters, there is no spell or salve that can save them, and the only way to get them back is to restart the game and redo the battle, hopefully with wiser strategy than your previous attempt
    • The story is interesting, the characters are lovable and cute, and the gameplay is challenging and fun
    • That is, if your character is attacked (and say loses 10 health) and then kills the attacker in the counter attack, then often another enemy will attack your character right away
    • I was shocked that my actually character talks and interacts as well as the other characters do
    • Still, they're good characters
    • This can be invaluable when you're trying to grind up lower level characters... and you will want to grind to get them higher, as certain characters can gain a closer relationship with one another and gain a better bonus
    • I have always loved spending hours and hours just leveling so i can destroy the story-line characters with ease.
    • In earlier FE games, when your character would hit the enemy, the enemy would just stand there after getting hit
    • lolThe characters you love will have a happy ending (if they don't die first) so will not see them again in another game as the main castfor the 43$ w/ tax i paid for the 100+ hours I have spent has made this experience more than worth the cost
    • With streetpass' free DLC paralogue content and some hardcore grinding to max my favorite characters stats it gave me a solid 32 hours of gameplay, that's a nice amount from a handheld and that's not including the paid for DLC content and the replay value
    • The wide variety of great characters, the fun and engaging gameplay, and the great music and artwork make this game absolutely fantastic
    • yet I'm sure it will add a lot of intensity on a second playthrough, particularly as you lose not only the character but the bonds they've formed with other characters to benefit and the teamwork benefits of keeping them together
    • I love that, for once in a Fire Emblem game, you can grind characters and alter jobs as needed when you want
    • The gameplay is smooth and comprehensive, and the characters you control are hilarious and have their various uses
    • Great graphics, wonderful characters, and fantastic storytelling more than make up for the conceptually weak plot.
    • The gameplay is entertaining, the graphics can be surprisingly strong, the characters are great (thanks to some especially good writing) and there's quite a lot to do
    • First of all, man up (or woman up) and select the regular difficulty and do not set the option to revive dead characters.
    • The past games were very creative in the dialogues to make the characters not sound cheesy when in despair or in anger
    • the only thing that bugs me... is the characters don't seem to have feet... kinda strange.
    • I am playing on casual, since I am not too eager to loose forever any character I might really like (permadeath).The street-pass and wi-fi integration works very well (the only time so far that this has not seemed like an after thought on 3DS).The orchestrated soundtrack is of high values
    • Great characters, story, and design.
    • Rich story line and great character designs
    • The relationship mechanic isn't explained very well, and for someone who's new to the series like myself, I ended up wasting my avatar character's marriage by getting married too early and with who I would consider to be the wrong character
    • the characters, storyline and almost limitless play is simply amazing
    • (u of course dont have to worry about those on normal difficulty)Storyline and characters
    • With it's ingenious tactical RPG gameplay, lovable characters and original legacy, this game is a must have for any 3DS owner
    • If a fighter is directly paired with someone or standing alongside another character, that other character gives a bonus during the fight- either a boost in stats or an extra attack
    • The game introduces these aspects fairly well I feel, and the variety of modes (including one in which the series' infamous permanent character death is not present) makes it easier than it's ever going to be again to get newcomers to the RPG Strategy genre involved
    • These come in a variety of skill levels, and you can use SpotPass to train your weaker characters
    • At the very least Play this game once to experience the 40 or so wonderful characters
    • Customizable difficulty settings, including a "casual" mode (characters who fall in battle are out just for the chapter) and "classic" (characters who die stay dead forever).- Support conversations have been revamped for the better
    • It's friendly to those unfamiliar with the series but has a wonderful story that's all its own, fantastic mechanics, and lovable characters
    • If you like strategy games with awesome characters , definitely get this.
    • Fire Emblem Awakening is a Fantastic game with Impressive Graphics, Great Story with a cast of awesome characters
    • For new players, not only do you have the option of playing without permanent death, but all the characters can become strong; there are no Marcus-like units here
    • The tactics are similar to the earlier games, but now you can pair-up characters, both protecting one and building their support, and also getting a chance for duel strikes (where both characters get to attack)
    • Forgettable, drawn out, and often irritating story, weak character development, and weak leveling system
    • More DLC available at a small price.)+/- Free downloadable characters from other FE games, it's a nice touch
    • i am breezing through it easily enough and may re-play on a harder difficulty or non-casual play, my characters seem to rarely die anyway.things i like about this game: you level up fairly quicky and easily; some of the negative reviews for this game indicate it's hard to level or they are having difficulty progressing after a certain part because the enemies are too strong
    • Overall, what I will remember most about my time with Fire Emblem Awakening are the great battles I had, especially where my tactics paid off and the characters pulled some really cool attacks off
    • Traditionally Fire Emblem has used permanent character death and lack of an in battle save function to amp up the difficulty
    • Compared to the first Fire Emblem released in the USA, this game is much easier no matter what difficulty you put it on, for the mere fact that you can take on as many extra battles and gain as much extra experience as you want, then when they reach max level, use a second seal on them, returning them to level 1 but keeping their stats, then level them up again, thus making all your characters super soldiers
    • The game isn't painfully difficult on Normal (although I felt it really ramped up suddenly at the end), certainly, but I would have lost quite a few characters by now otherwise
    • If two compatible characters grow close enough, they get married to each other
    • It's exactly like Radiant Dawn that has a huge great interesting character
    • Needless to say the save system works wonderfully to the point where if you are about to loose characters you can simply turn off the game and jump right back to the start of your last battle, but you can also team up characters and boost their relationships with each other through interaction and in most cases marriage
    • There's a ton of content here with more coming in the form of DLC (assuming we get everything Japan has there's a LOT to look forward too)and for the first time you can actually roam around, freely battling outside the storyline to grind your characters
    • The story in the game is great, filled with plenty of plot twists and endearing characters
    • The characters are memorable and the interactions between them can be quite funny
    • Yesterday, I used three skilled characters to blockage the path the enemies needed to use, and they effectively held it against 5 times their number, allowing more mobile units to get around and flank
    • 3ds buy this game if you love RPG And likeable characters
    • The characters are fun and the My Unit customization really makes the game feel like it's your own
    • This game, more than any other Fire Emblem game, just has a large amount of replayability in the way of character improvements, path splits, and post game dlc and missions
    • The graphics the character design the cut scenes the scare number of classes and the replayability I will get is magnificent
    • Its very typical of the usual Fire Emblem story line, but did not have as many captivating characters or character development
    • To bring up a different game, in Mass Effect 3, if a character that was plot important died in Mass Effect 2, they created a different character as a back-up for that character.
    • Cutscenes which drive the narrative forward use the same polygonal models, coupled with some really exceptional character artwork speaking through text boxes
    • Yet there is still a classic mode for hardcore FE fans such as myself who like that grueling punishment of making one mistake costing you a character
    • If you feel as though you need to grind certain characters for later in the game, resist that temptation.
    • Sometimes the other characters joins in and attacks in your turn
    • Most characters are memorable, but my only complaint is that the later characters do not interact with many other characters, naturally limiting my desire to play them on the map
    • Add in cool gimmicks like being able to pair up your characters to support each other in battle (and, depending on the match-up, get married and have children) and a slow-to-start but epic
    • Indeed, you start to forget why you even care anymore (if you still care) about getting all the right classes and skills on all the right characters and characters' children
    • This repeats, with your character losing 10 health each time until your character is dead
    • I particularly liked the permanent deaths; when someone dies you typically cannot play as that character for the remainder of the game.
    • Another complaint is that some characters are over powering (like Fredrick is in the beginning) so a lot of battles consist of sending your power characters out into enemy lines and have all the weaker characters cower in the corner
    • Fortunately, they spent a lot of time making each character unique and likable
    • Sure, you'll get a cool character or two later on, but when new characters literally appear in a battle where you can recruit them, and never have anything to do plot-wise again, it's hard to care if anything happens to them or not
    • What pushes this above other tactical games is that you have the option to pair up your characters with others and gain bonuses for this action
    • All characters are only unique in their starting class, and lose their coloring upon advancement
    • Great story, great character development, great
    • Great character leveling and the the new companion mode helps boost atack power
    • The graphics are as good as 3D character graphics are going to get, It's easy to forget you're playing a handheld game with graphics so rich and smoothCons: The only thing I really have to complain about is that once you beat it, there's not very much incentive to continue playing, there's a lot of free DLC you can do, but it doesn't really feel necessary to do it once you finish
    • It's got a great story and great characters
    • I love the characters and the storyline and working on my weaknesses though!
    • You can also get characters so much easier and they even have a setting now that you can choose to not let your characters disappear forever if you wish
    • I LOVE the plot and characters
    • I think both Soul Hackers and Devil Survivor have superior stories/characters, but FE
    • Being able to make your own character is awesome
    • The optional Bonus Box rewards (weapons, characters, maps, and more) are stellar, and a great way to mix in characters from other FE titles, including the Japan only releases
    • The characters are very beautifully drawn as well; Marth's androgynous looks provides an unique contrast to Chrom's more masculine looks, to which the voices of both fit very well
    • The support conversations for each character with each other and your character is very nice and fun to read
    • There are even playable characters from the other games and I love it.
    • I had character die left and right
    • It is fulfilling to lose a battle, then train your characters by fighting more side battles and see your characters trash your foes when you go back to the main quest
    • I love the little sprite characters on the maps, they have a surprising amount of personality
    • Fire Emblem is a top tier RPG series and has always had enjoyable tales to tell, though the charm of this series and this title specifically isn't just the story, it's the gameplay, an enjoyable strategy gameplay mix with a deep multi class system, where character specific support systems encourage you to form relationships with your comrades and even produce progeny to continue your tale
    • It's fun to see how you can differentiate all of your characters' classes and attacks
    • * The characters are great and varied
    • Hard core modes for seasoned FE players and a casual (no permadeath) mode for players who are new to the series or who just can't handle losing their favorite character forever
    • Some characters are very limited in terms of relationships making it very difficult later in the game to find combat partners
    • Supports are essentially characters getting closer together the more time they are with other characters
    • Few things are as irritating as losing a beloved character in battle because a powerful enemy reinforcement suddenly popped up and attacked immediately--or perhaps because the ally next to him kept dual-striking enemies to death, allowing a mob of them to overwhelm your defender when he could have held the spot against one or two just fine
    • Incredible depth, characters, gameplay, difficulty..everything is like you would want it to be
    • are several scenes that are different if you are a certain characters' mother, lover, or just companion in the army
    • This is a very nice game with a deep plot and complex characters
    • As you get into later chapters you will find that this is the only way to be able to kill some of the other tougher characters and keep your weaker characters in the game
    • Even so I love the combat and the characters in this game.
    • Tiny quirks to the game, like character critical quotes, eye-catches, subtle breezes in the plains and trees, and useful features like Restock and Battle Skip/Fast Forward, make this game an extremely attractive, charming one
    • Also, for new players, there's even a 'casual' mode, where when the characters die, they just retreat from the battle, and can be used in another, as opposed to traditional, where dead characters STAY dead
    • Meaning the first chance for a random encounter I tried the battle 5 times before realizing that I was too weak to take them out without losing a character
    • So please, save yourself from my love letter to this game and its rich world and engaging story and memorable characters that seem so real, because you have to experience this game to start to begin to understand how much I adore this.
    • Especially since when you lost a character he/she was gone for good
    • The character in the back will be well protected while having a chance to get a shot in periodically (which gives them experience).
    • thanks to my wanting to get all my characters to learn just the right skills, cap their stats, and see as many of the support conversations as possible
    • and I really loved the characters.
    • The ability to choose between Classic and Casual modes is great, because some of my fondest memories involve frantically switching my GBA off and on whenever I lost a character
    • I honestly cared less about how well characters could work together and more about how their relationships would build and what quirky conversation might come up between two of them
    • In fact, this is the best jumping on point for new players (it was not mine, mine was Path of Radiance for the Gamecube) especially since they have the ability to enable a "Casual" mode, where character-deaths are map specific, so you don't lose the characters in the long run.
    • What this means is that any character who dies in battle is actually dead
    • as if you played previous Fire Emblems before losing your characters are a constant headache of reloading and replaying
    • The Challenge Pack produces 3 of the hardest maps in the game, which require expert strategy and extremely well balanced characters
    • Story is good and characters are memorable
    • Tiny quirks to the game, like character critical quotes, eye-catches, subtle breezes in the plains and trees, and useful features like Restock and Battle Skip/Fast Forward, make this game an extremely attractive, charming one
    • Also the ability to more fully customize your favorite units in game is something I very much enjoy as every character has at-least two extra class options that can be accessed using a second-seal in game
    • They contain beautiful character models and gorgeous backgrounds coupled with amazing character animation
    • It's addicting to pick your units, outfit them, and set up your battlefield so that certain characters build bonds as well as making sure that none of your units die
    • I find the characters to be very likable although some of them are over the top
    • The characters are brilliant
    • Called Dual Support, you pair up any character with any other character to give a special stat boost as well as a chance to defend or strike again
    • As you get into later chapters you will find that this is the only way to be able to kill some of the other tougher characters and keep your weaker characters in the game
    • (characters are lost forever when they lose their HP)-The story is engaging and intriguing, especially surrounding the past of the avatar-Ability to switch between English or Japanese (I find the subtitles to be somewhat off on what they are
    • With memorable new characters, as well as the triumphant return of fan favorite Marth, Nintendo has released one of their rare games in which players become emotionally invested in the story, and attached to the characters housed within, no matter how minor
    • But it also opens up the option to newer players, or older ones who always wished for this, to not have a character permanently disappear if they 'die' in battle
    • The new characters in this game are incredible.
    • Great story, great characters, great gameplay.
    • The first 8 or 9 characters you get are easily good enough to handle anything that the game throws at you (in my experience, many of the characters had freakish stat growths).
    • , skill selection (each character acquires different skills as they level up throughout the game_), changing "classes" (similar to jobs in Final Fantasy) are also other elements in between battling... there are many different things that level up based on experience aside from your basic stats and max hp, which makes the game much more in depth and enjoyable; like acquisition of skills, weaponry levels (the better the weapon, the higher class it is in, and characters must attain the respective weapon class from E up to A to use relative weapons
    • You can still evolve classes with seals, making some of the weaker characters worth the grind
    • The characters develop very well throughout the game, because of that, it is easy to like them
    • I love the characters, the secrets (characters, classes that fit personalities), the couple/kids combos
    • If these characters are compatible, they can also get married and have children who can later fight alongside you
    • Hard core modes for seasoned FE players and a casual (no permadeath) mode for players who are new to the series or who just can't handle losing their favorite character forever
    • The expansive character development and story, the relationship system, the ability to have children when you pair two units for marriage, the entire experience is simply an unforgettable rollercoaster of enjoyment, with very few downs, and several looks and spirals
    • At the Barracks, your characters can also find items, gain support points, gain a temporary stat boost, and talk to other characters to learn about their dreams and passions
    • You really come to love the characters over the time you spend with them
    • It has everything you need - an amazing storyline, complex, interesting characters, a create-your-own-avatar that is a playable (and integral) character, and awesome gameplay mechanics
    • I love these characters. .
    • You can select whether you want the brutal, difficult "classic" style of play, or a more "casual" mode, where death merely means losing a character for the duration of that battle
    • They actively seek out the weakest characters and team up on them
    • I chose normal casual mode which means my characters won't disappear after they die, it was very beginner friendly
    • The plot is awesome, not to mention the characters are great.
    • So, while the metagamer in me would like to say, you should pick class A, B, C for Skills A, B, C, the reality is you will be fine picking whatever class you think is cool
    • Before a fight, you can talk to other people and get support levels (C,B,A,S
    • For example you can have your avatar marry somebody like Panne the Taguel or Tharja a dark mage and experience different dialogue as well as in combat stat gains when fighting together
    • There's Frederick who's the Prince's knight and so fastidious and particular as to remove every rock from the path prior to the army's march, or to watch someone bathe in order to be sure they don't catch a chill.
    • A so great because honestly, everything about the game is of the highest caliber
    • Sometimes it is important to take progress slow and grind a
    • The game is as beautiful as it can be on that small a screen, and the 3d actually works and has a real difference.
    • Having played only one other previous FE game (Sacred Stones), I do not have a complete knowledge over the differences between this game and it's numerous other predecessors, however I can say that while I enjoy the thrill of the classic mode, the addition of the casual mode was in my case welcome as it truly allowed me to explore my characters in depth
    • For example you can have your avatar marry somebody like Panne the Taguel or Tharja a dark mage and experience different dialogue as well as in combat stat gains when fighting together
    • There's Frederick who's the Prince's knight and so fastidious and particular as to remove every rock from the path prior to the army's march, or to watch someone bathe in order to be sure they don't catch a chill.
    • A so great because honestly, everything about the game is of the highest caliber
    • Sometimes it is important to take progress slow and grind a
    • The game is as beautiful as it can be on that small a screen, and the 3d actually works and has a real difference.
    • Having played only one other previous FE game (Sacred Stones), I do not have a complete knowledge over the differences between this game and it's numerous other predecessors, however I can say that while I enjoy the thrill of the classic mode, the addition of the casual mode was in my case welcome as it truly allowed me to explore my characters in depth
    • So, while the metagamer in me would like to say, you should pick class A, B, C for Skills A, B, C, the reality is you will be fine picking whatever class you think is cool
    • Before a fight, you can talk to other people and get support levels (C,B,A,S
    • n’t take advantage of that