• Reviews around difficulty (2.22 of 5)

    Fire Emblem: Awakening

    • The difficulty is totally adjustable, so you can make this game anything from a slightly interactive movie/dating simulator to a brutal tactical game of strategy
    • Other than that, there's not much reason to go back other than to test yourself on how you can deal with the absurd difficulty levels or how fast you can beat the game with no mistakes
    • FE is a franchise that is infamous for being really challenging (occasionally to the point of absurd levels of difficulty), while Awakening allows newcomers to come, enjoy and get used to the strategy and mechanics on a much easier difficulty, while old hands can still have the challenge they want
    • TO BE KIDDING ME" levels of blatancy, but the easier difficulties (especially on casual mode) are much more approachable
    • Again, though, those who balk at that concept can turn this feature off in "Awakening", making it easier to pick harder difficulty levels by alleviating the stress of life management
    • Insane difficulty is insane though and not fun due to randomness.
    • The harder difficulties are quite a challenge unless you abuse the DLC maps for leveling up and relationship building
    • It adds an easier difficulty setting with an option to turn off permanent deaths (meaning that if a soldier dies, they will/will not return for the next battle)
    • My major complaint would be that there's no middle ground in this game's difficulty
    • The harder difficulties can be really hard, and this game has no shortage of The AI Cheats Shamelessly moments/factors, though seldom on "YOU HAVE
    • But that's not a biggie, just put it on a harder difficulty!
    • They've added a pair up system which kind of breaks the game difficulty
    • The difficulty and investment into your army gradually draw you in and encourage you to hone your strategies
    • The DLC maps, especially those included in the Golden pack, combined with the 'Second Seal' makes power leveling easier than ever before in Fire Emblem - this balances out harder difficulties once it becomes available but eventually Lunatic, at least, starts to catch
    • Veterans of the genre (even if not the series) should rest easy though in knowing that the games hardest difficulties are nothing short of frustratingly brutal, just the way we like them
    • i am breezing through it easily enough and may re-play on a harder difficulty or non-casual play, my characters seem to rarely die anyway.things i like about this game: you level up fairly quicky and easily; some of the negative reviews for this game indicate it's hard to level or they are having difficulty progressing after a certain part because the enemies are too strong
    • When can we get past these and actually progress with character types?Combat is ridiculously easy most of the time, and trust me when I say that if you've played and Ogre Battle, Final Fantasy Tactics, or similar game before, you're better off starting out on the hardest difficulty
    • I have given up on Lunatic, but for those who find Normal or Hard too easy, Lunatic presents some of the hardest difficulty ever seen in the series
    • If you are a perfectionist and must do everything on the hardest difficulty level, may God have mercy on your soon-to-be-tormented soul
    • The only real negative to this game is its difficulty
    • Insane difficulty is insane and plenty of free and DLC multi-player bonus scenarios
    • The difficulty is perfect and what I mean by that is "Hard" is actually very difficult
    • Does have:Tons of character dialogRelationship-building, romance, and actual combat consequences of theseTop-down turn-based strategic combatExtremely unique and believable charactersLots of DLC (including "cheating" DLC that allows you to bypass experience grinding in-game)Does not have:Great difficulty scaling into late game - depending on difficulty, the game either starts out tough and becomes trivial, or starts out impossibly brutal and becomes toughA way to do everything in one playthrough - experience earned approaches an asymptote, so it is impossible to do everything you want with every character in one playthroughUltimately, I would recommend playing Fire Emblem with the following settings for your best experience:Hard difficulty, Japanese voice-acting (you get English subtitles when it's relevant, don't worry), and either Casual or Classic depending on whether or not you want to keep restarting the game every time a character dies in battle
    • It is VERY difficult if you play on harder difficulties and not on casual mode, especially if you're one of those Fire Emblem players that do not like to leave any team member behind.
    • Introducing Casual mode is a huge positive, since it let's me play on the tougher difficulties without worrying about losing my key fighters permanently.
    • Aside from that the relationship system is amazing but in my personal opinion a tad overpowered because at one point in the game you will feel like your invincible but on lunatic difficulty this does not cause any problems
    • Three difficulty settings at the start, plus being able to turn perma-death on or off, and the freedom to grind in unlimited side missions as much as you need if you get stuck.*A plethora of items and characters to unlock and level up, and that's even before you get into the unfathomable amount of (free and paid
    • It's also pretty fun to design your character (male or female, with three 'age' settings) and actually be able to participate in battles - and conversations!They've improved the gameplay to make some things simpler, but they've also got certain difficulty levels that the hardcore will... suffer over
    • Many difficulty settings and the ability to turn on/off the character's death
    • The addition of casual mode to the game makes it more accessible to those who may have shied away from the punishing difficulty that has wooed Japanese fans and deterred American critics from loving past games.
    • The only thing I could complain at all is the extreme difficulty of the Insane difficulty setting makes it nearly impossible to train your new units as they are to weak to gain exp, but it is called Insane difficulty for a reason I guess.
    • Does have:Tons of character dialogRelationship-building, romance, and actual combat consequences of theseTop-down turn-based strategic combatExtremely unique and believable charactersLots of DLC (including "cheating" DLC that allows you to bypass experience grinding in-game)Does not have:Great difficulty scaling into late game - depending on difficulty, the game either starts out tough and becomes trivial, or starts out impossibly brutal and becomes toughA way to do everything in one playthrough - experience earned approaches an asymptote, so it is impossible to do everything you want with every character in one playthroughUltimately, I would recommend playing Fire Emblem with the following settings for your best experience:Hard difficulty, Japanese voice-acting (you get English subtitles when it's relevant, don't worry), and either Casual or Classic depending on whether or not you want to keep restarting the game every time a character dies in battle
    • Great game with good 3-D graphics
    • mutiplayer could have been much better but over all a solid ds game
    • This is no cheap layered 3-D, but actual depth that really impressed
    • Having never played any previous Fire Emblem games, I was not entirely sure what to expect, but I find this to be the best D&D-style video game I've ever played.
    • I even brought my ds to school just to play this game but parents don't worry it is possible to stop playing, it's just an amazing
    • The 3-D is not essential to the gameplay, but it definitely enhances the overall experience by leaps and bounds
    • its, a great game i
    • I understand the dichotomy is a part of the series' charm, and not one I can wholly fault as I'm the target market for oddities
    • its, a great game i
    • I understand the dichotomy is a part of the series' charm, and not one I can wholly fault as I'm the target market for oddities
    • So, while the metagamer in me would like to say, you should pick class A, B, C for Skills A, B, C, the reality is you will be fine picking whatever class you think is cool
    • Before a fight, you can talk to other people and get support levels (C,B,A,S
    • (u of course dont have to worry about those on normal difficulty)Storyline and characters
    • n’t take advantage of that