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a spear animation makes me cringe ) and the critical hits dont look as good as they did in the GBA games, especially magic users
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Each unit has statistics that determine what his hit percentage is, how much damage he does, and the likelihood of getting a critical hit
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I mean you could critical hit hit 1
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If you die, it is either a strategic sacrifice, because you didn't think your moves or because you were just plain unlucky and your enemy landed a critical hit
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a spear animation makes me cringe ) and the critical hits dont look as good as they did in the GBA games, especially magic users
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It's just that the Western audience never got to play it), which allows you to combine two units into one, giving the leader of the pair-up benefits like stat boosts or better chance of critical hits as examples
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If you get a critical hit in battle, a super stylish graphical flourish will flash across the screen, along with a very memorable quote from your character
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Another minor gripe is that the same animation plays when you get a critical hit and when a skill is activated, making it a bit confusing to know exactly what is happening in battle
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its, a great game i
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I understand the dichotomy is a part of the series' charm, and not one I can wholly fault as I'm the target market for oddities
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n’t take advantage of that