• Reviews around map (2.28 of 5)

    Fire Emblem: Awakening

    • Also, the pair up system trivializes the traditional FE support system, and most maps
    • Due to that strategy is nearly absent in this game but with horrible map creations, overwhelming numbers of the enemies, and unbalance classes you pretty much have to play this way
    • Maybe only one defensive map
    • -Lack of strategic depth -Poor characters in development, depth, and interest -Poor map designs -AI strategy is overly simplistic -DLC isn't bad, but it feels too necessary at times on hard mode -Requires a mode between normal and hard
    • There were many mechanics that differ from the old ones like marriages, skills, dual battles, defensive maps and no arenas
    • Can be a tad on the easy side if you get the downloadable maps and grind your units to where it's not a challenge anymore.
    • My only major complaint is that there were NO defensive maps in this game
    • The Challenge Pack produces 3 of the hardest maps in the game, which require expert strategy and extremely well balanced characters
    • My only issue with SRPGs like this in general has always been that they are too linear - the addition of optional chapters (again, some of which are available for purchase but others are free, the paralogues as well as other additional ones that pop up for free) makes this a lot better, as well as teams you can channel from other worlds, extra "risen" that show up to fight in order to level up, the ability to call 'risen' foes onto the map with an item, local wifi battle, additional maps to buy and fight... however it still lacks the exploration element of your classic turn play RPGs like Final Fantasy, Dragon Quest and other titles like Suikoden, Radiant Historia (my ultimate favorite), Nostalgia (I'd love to see a hybrid with the SRPG battle mode but the non-linear exploration of the old school exploration RPGs... like towns you can explore instead of just shops at each point on the map, caves... maybe I just haven't played enough RPGs, though I have a decent body of titles from dungeon crawlers to classics to conceptual time line RPGs like Radiant Historia to tactics and action based combat RPGs and more).
    • The harder difficulties are quite a challenge unless you abuse the DLC maps for leveling up and relationship building
    • The maps are all straightforward
    • Pros/Cons (Not a completely detailed list, just what I can think of at the moment.)+Good graphics, not amazing but they are good to look at+Voice acting is well done+Surprisingly good 3D effects+World map: This makes the game feel a bit less linear+Combat is interesting+End-game content(Not much, but a good bit of free content
    • In all the of the previous fire emblems, defensive maps were just as difficult as the offensive ones
    • And besides, it allows you to enjoy the game with relaxation if you really want to (having a choice on how much challenge you want, be it difficulty level or in-game choices is always more viable than not having a choice at all... being forced to play one way is not for everyone).However, I find the difficulty balance and map challenge to be a bit broken
    • Pair up would have been fun if it wasn't your default action, but every single map you will fuse all your units into pairs of 2 units, often exactly the same 2 to each pair every time
    • I was quite pleased to find that in the downloadable content for Awakening you can earn more characters to join your army as well as maps you can play again.
    • It gets your mind racing on so many levels, how to attack a certain map and level, what units to bring with you, who to marry and have children with, and what skills to go for when Leveling.
    • , Exponential Growth [low-level EXP boost], and Lost Bloodlines 3 [best EXP auto grind map]) that greatly reduce the need to do that.
    • Also, the pair up system trivializes the traditional FE support system, and most maps
    • The Paralogues are free one-shot maps that, after the first three, become available either through choices the players makes or activation through spotpass and appear on the world map; these tie into main plot and world
    • Like in Sacred Stones, you can move around on the world map freely
    • In fact, I find myself hardly finding a way to outsmart my foes (whether it's the lack of need to make an effort, or regardless of the effort, it's nearly impossible to do so due to the boring and non-diverse map design as well as the ridiculously large maps and quantity of enemies)
    • Battles are beautifully animated, maps are vivid and colorful, and the cutscenes offer some of the best graphics seen on the 3DS
    • The map is sorta lame but it grows on you as the game progress'
    • As far as purchasing additional maps: One of the most important maps that you should purchase early on is "the golden gaffe" which can be bought individually for 2.50 or in a package (the golden pack) for six dollars that includes other good "maps" (battles with a sub story that offer treasure and other rewards) such as "EXPonential Growth" in this package
    • the bad guys are shallow-Voice-acting is also cliche despite the overall performance (for an anime-style game anyway)-Unbalanced difficulty and lackluster maps-Fanservice is also creepy, pointless, and meant for men mostly-Most characters lack substance, or reason to be there (I'm looking at you, Ms. Nowi)-DLC is not substantial-Lacks as much strategy as other titles-Grinding required to handle tougher challenges (which eliminates the whole point of "
    • In fact, I find myself hardly finding a way to outsmart my foes (whether it's the lack of need to make an effort, or regardless of the effort, it's nearly impossible to do so due to the boring and non-diverse map design as well as the ridiculously large maps and quantity of enemies)
    • Why they never scraped class changing after shadow dragon is beyond me, easily the worst thing to happen to the FE series.-Some of the worst maps in the series that require little strategy other than defending against hordes of enemy units bum rushing you on an open field
    • The two screens really help here, allowing you to look at a nice map overview as well as detailed stats
    • For example you can have your avatar marry somebody like Panne the Taguel or Tharja a dark mage and experience different dialogue as well as in combat stat gains when fighting together
    • There's Frederick who's the Prince's knight and so fastidious and particular as to remove every rock from the path prior to the army's march, or to watch someone bathe in order to be sure they don't catch a chill.
    • A so great because honestly, everything about the game is of the highest caliber
    • Sometimes it is important to take progress slow and grind a
    • The game is as beautiful as it can be on that small a screen, and the 3d actually works and has a real difference.
    • Having played only one other previous FE game (Sacred Stones), I do not have a complete knowledge over the differences between this game and it's numerous other predecessors, however I can say that while I enjoy the thrill of the classic mode, the addition of the casual mode was in my case welcome as it truly allowed me to explore my characters in depth