• Reviews around roll (1.49 of 5)

    Mario Party 9

    • You might win every single mini game on a board, but get a few bad rolls towards the end and you're out of the game
    • It is nice that your fortune doesn't depend on a good die roll; everyone moves at the same pace in a little
    • The boss battles are also exciting here from trying to shoot shells at cheep-cheeps to trying to make a strong roll without Bowser trying to knock you off the perch as you roll through his block party
    • The boss battles are also exciting here from trying to shoot shells at cheep-cheeps to trying to make a strong roll without Bowser trying to knock you off the perch as you roll through his block party
    • For now all you get is special is the dice roll
    • A lot of this game comes down to luck of the dice roll.
    • It is nice that your fortune doesn't depend on a good die roll; everyone moves at the same pace in a little
    • The dice roll moves the car forward with everyone in it... it isn't nearly as enjoyable as the previous games
    • Instead of each player moving individually on whatever the dice roll says, every player at the start of their turn is the "captain" and is in a vehicle and moves as a unit
    • dice rolls tends to offset any truly competitive progress.
    • It feels so fun seeing your friend's reaction of you getting lucky or them rolling one of those "unlucky dice roll"