• Reviews around level (3.33 of 5)

    Rayman Legends - PlayStation Vita

    • These levels require great patience and often perfect timing
    • Oh and it can get very frustrating at times since there are some difficult levels so be prepared!
    • I think further along, in the later worlds, these are actually the most difficult levels in the game.
    • Great level leagth for a vita game
    • The Origins levels in the previous title had fantastic artwork (can't be expressed enough for these games), but the new art and graphics make these levels feel like the rest of the game
    • Brilliant level design really is engaging and diverse
    • The game does lack the invasion levels since Ubisoft didn't start making the Vita version of the game until the other versions were nearly complete but they're being patched into the game for free later this week
    • There are also another group of levels where you play as Murfy, where you use the touch screen, and these can be the hardest levels in the game, so a fast reaction is not only a necessary skill for regular levels, but it's also needed to play through some of the Murfy stages since you won't be controlling whatever character you are guiding.
    • The levels for this are great.
    • My favorite levels in the game are the music stages.
    • Ubi soft thought those levels were a good
    • These levels are more challenging than the ones leading up to it, because the boss can attack at each and every angle, making for a challenging experience (which also contributes to the epic artwork; like I said, it can't be stressed enough)
    • I would recommend the PS3/PS4 version of the Vita one, simply because the levels where you take over Gadfly are far less amusing on the Vita
    • Those levels are not as good as the Rayman Legends levels (there’s a lot more repetition of ideas), but they are still really fun and weren’t even necessary for a complete game.
    • only truly fun when they’re experienced within the confines of excellent level design.
    • The difficulty increases gradually, but the levels do get wicked hard as you progress through the game but they stay entertaining even when attempting it for the 20th time or more.
    • The best levels they included in the game are these music type stages were you run and jump to the music in the background there very innovative
    • There are a lot of great ideas built into these creative levels that use many interesting aspects of the very well-refined control scheme.
    • The difficulty increases gradually, but the levels do get wicked hard as you progress through the game but they stay entertaining even when attempting it for the 20th time or more.
    • I like challenging platformers with very tight controls and creative levels that are specifically designed to use the mechanics of the game.