• Reviews around enemy (1.20 of 5)

    Red Dead Redemption

    • The new "red" deadeye ability allows you to freeze time in a dramatic, exciting moment to freeze enemies and give you a couple extra seconds to pull off some real fancy shootin
    • Killing enemies is as easy as pressing the right trigger and allowing yourself to autotarget
    • You recover though if you can find shelter before you destroy your enemy.
    • Countless enemies spawn like roaches from seemingly nowhere and just keep coming.
    • This game really could have used more enemy types: Enemies that throw dynamite with a 5 second fuse to get you to move away from cover, enemies that lasso you from horseback, stealthy tomahawk wielding "Injuns", would have all been welcome additions
    • Enemy AI is laughable sometimes, especially in multiplayer
    • skinniong animals and breaking in horses and hogtying enemies is cool
    • Along with this there are more save spots, not just "safe houses".The difficulty level is set to a point, but you can change aiming abilities; this is much better than just making enemies tougher to kill
    • Gunfighting is a little bothersome at first, but once you get the hang of it you can disarm enemies, shoot their hat off or just pump lead into their head
    • Instant deaths from invisible enemies, irritating and nearly impossible escort missions, freezing characters, clipping
    • There are no stupid boss battles, no enemies that take 10 to 15 shots to gun down, no killer midget clowns, mutant hillbillies (I didn't say that there are no inbred hillbillies
    • You do unrelated mission after unrelated mission, using lock-on and killing moronic enemies who pop out from chest-high walls, patiently waiting for the lead to get you to the next story-driving plot element
    • During the middle of the game, during a climatic scene, I killed the enemy, and then my character froze