• Reviews around auto attack (2.45 of 5)

    Star Wars: The Old Republic - PC

    • Moreover, there is no auto-attack in this game which means that to execute even your lowliest level 1 attack which does not cost any resources to use, you have to keep clicking that button until it breaks or your finger falls off - it is like BioWare wants to help peripherals manufacturers sell more mice and keyboards
    • What's up with no auto attacks?
    • Another aspect that I've been enjoying is the classes themelves, the lack of an auto-attack is a great implementation that draws the player into the combat more than in the past
    • I am very thankful that there is no auto attack because it engages the player more and makes each attack feel more personal
    • There is no auto-attack, so the player needs to stay alert and involved.
    • Auto attack agree with since quick target tab doesnt always go to closest
    • There is no auto attack which makes every class a button masher with weak enemies
    • is the lack of auto attack - you must repeatedly press the button to do your basic attack.
    • but it accomplishes just the opposite and takes away a lot of the grind by keeping you involved, you'll honestly find that you will hardly ever use the auto-attack except for filler as your actual abilities are obviously harder hitting.
    • I thought the lack of an auto-attack would make combat
    • Most MMO's have auto attack which means you will do a basic attack that does minimal damage, which can allow the player to be a little less hands on when fighting mobs because it's possible the auto attack could kill something for you
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level