• Reviews around bioware (3.70 of 5)

    Star Wars: The Old Republic - PC

    • Threads criticizing BioWare are locked, or consolidated into one big thread where not a voice can be distinguished from the crying masses - an informative post can be drowned out by'QQ RAGE QUIT' -type posts
    • Classes - Crowd Control / Class Purpose (ANNOYING):Oddly enough bioware decided that the best option for giving skill abilities to classes was to give everyone very similar abilities
    • but I will say if you enjoy the moral choices of other bioware projects like Mass Effect you will probably get at least some fun out of SWTOR
    • I've never bought a Bioware game I didn't like, and this one didn't break the streak
    • In fact, Bioware has already acknowledged almost every problem that users bring up, fixing some and working on others
    • Bioware will determine the success of the game if they are diligent in resolving bugs, handling any balance issues and listening to the community on how to improve the game
    • Bioware has done an exceptional job at making this game visually apealling, fun to play and challenging!
    • If you like Bioware games like Dragon Age, Mass Effect and
    • The main storylines pail in comparison to other bioware endeavours like Mass Effect or Dragon Age Origins
    • The voice acting, both of NPCs and your own character in customized cut scenes that allow you to shape the story though your dialogue choices (a classic Bioware mechanic), helps to make you feel that you are part of a grand undertaking even when your game sessions are short
    • That just goes to show you how much Bioware put love into this game
    • Six years is how long Bioware worked on this game and while not easy to develop and produce, the labor of love and dedication they put into this shows on every
    • The only MMORPG I've played other than this is World of Warcraft, but Bioware has taken the best of Warcraft's game play and improved upon it
    • futuristic).IF BioWare could actually provide customer service (rather than an aggravating protocol droid that's more worthless than C3PIO in his worst moments), balance out the PVP, get rid of the heavy dependance on gear, get it through the developers heads that travel time is not content (i.e. use communication devices to get and turn in missions, taxi's known where to go without forcing you the player to find it first, etc.
    • For those of you who have participated in multuple mmo launches like myself you will be pleasently surprised with how smooth Bioware's launch of SWTOR is
    • Bioware is so afraid of under populated servers that they are cramming as many people as they can into the same servers.
    • but honestly I don't fault Bioware or EA for their efforts
    • This game has it share of bugs, but Bioware has been patching incremently to assure those with subscriptions will get thier moneys worth
    • well newsflash Bioware
    • If you were familiar with MMOs and most importantly, Bioware RPGs of the past, SWTOR was easy to get into and enjoy
    • The stories in the game feel like cliche rip offs of the new hope era Star Wars story lines, Bioware took little risk and really didn't do anything new.
    • So if you are tired of being harassed and overwhelmed with Credit farmers or Gold farmers, then you will enjoy playing SW:TOR as up till now, BioWare has done a great job keeping them at bay, within the game at least.
    • I wish Bioware could woo as many players and have the same enormous revenue pool that allows Blizzard to regularly introduce new content.
    • BioWare have long been trumpeted as the masters of RPG writing
    • Its good Bioware took the feedback from its players and instead of implementing MOD support, just built in their own GUI MOD
    • BioWare has really outdone themselves on this game.
    • Good job Bioware and LucasArts.
    • Excellent bioware support, i bought the Standard Edition and sent it to a friend in the
    • Excellent bioware support, i bought the Standard Edition and sent it to a friend in the
    • If you liked previous Bioware games like Knights of the Old Republic (Xbox/PC) and Mass Effect (Xbox 360) then you will know what I'm talking about when I say that the stories are complex, engaging, and a lot of fun.
    • I've always enjoyed the work Bioware puts into story and characters, and I haven't been disappointed in SWTOR.The game does have its issues, which is to be expected from a new MMO
    • BioWare mirrored the classes (good), but they failed to follow through by mirroring the players in the actual matches (bad).
    • However judging by how BioWare's other success with Mass Effect and Dragon Age franchise the Devs for "Star Wars
    • The hero engine that Bioware/Electronic Arts chose to use does not have the horsepower needed for large scale gameplay like Wintergrasp in World of Warcraft
    • I love Star Wars and Bioware games,
    • Bioware is a PHENOMENAL company and their history for RPGs is EXCELLENT, defaming this company out of your own ignorance should not be posted as a review.
    • Simply wonderful, Bioware has been successful in implementing the fourth pillar in an MMO (Story)
    • The game is very much a story-driven MMO just like BioWare has always said.
    • I thought Bioware would be capable of innovating the MMO genre and continue where SWG started, creating a huge virtual Star Wars universe adding stories, modern graphics and a new unique MMO experience
    • but I know what Bioware is capable
    • As far as I'm concerned, Bioware can do no wrong and this is no exception
    • I think BioWare has done a great
    • I was determined to cut my teeth on the MMO world with The Old Republic, primarily because I loved BioWare's "Knights of the Old Republic" console games and here was a chance to be part of a world and story I loved so much
    • I was very excited to play this game, as I love Star Wars, Bioware and MMO's.
    • Love the game, BioWare did an amazing job with the story
    • BioWare was awesome back in the day, but I think the signs were very clear when Electronic Arts bought them up.
    • BioWare mirrored the classes (good), but they failed to follow through by mirroring the players in the actual matches (bad).
    • The game has moral choices that Bioware is famous for, as well as easy to navigate conversation trees
    • Go to location A, B and C and kill X enemies before returning to location A.
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level