• Reviews around crash (2.49 of 5)

    Star Wars: The Old Republic - PC

    • Many crafters reported that they were crashing more often as well
    • Bugs and crashes
    • (Less than 1-2 weeks for those that live on caffeine and donuts)Buggy/Missing contentFlash points are buggy with really cool crash to desktop features
    • Bugs and crashing to desktop continued at an alarming rate and crashes to blackscreen were now occuring about once a week
    • Patcher problems, sound bugs, crashes while just moving around, crashes while loading another area, crashes during cutscenes, graphical problems during cutscenes (skin problems, eye problems [both all black eyes and sunken silvery pupils])
    • The excessive crashes to desktop must have finally worked their cummulative toll on my poor machine
    • so congested that it took 10 minutes just to get credit for a single quest mob, a brutally imbalanced class set (remember laughing at hunters and warlocks for the first 8 months or so?), simplistic graphics, massive glitches, crashes, exploits and failures gallore.
    • The excessive crashes to desktop must have finally worked their cummulative toll on my poor machine
    • so congested that it took 10 minutes just to get credit for a single quest mob, a brutally imbalanced class set (remember laughing at hunters and warlocks for the first 8 months or so?), simplistic graphics, massive glitches, crashes, exploits and failures gallore.
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level