• Reviews around enemy (1.88 of 5)

    Star Wars: The Old Republic - PC

    • Invisible enemies, enemies that won't die (even with 0 health
    • Most enemies died within a stroke or 2 of an at level weapon or spell, and the only challenge was in staying awake as you waded through endless kill quests with your only concern being "are these the right guys to slaughter?".
    • There is no auto attack which makes every class a button masher with weak enemies
    • It's worth mentioning that most trash mobs and enemies in the world are ranged (on average probably ~80% are ranged)
    • This game has serious performance issues and too many game breaking bugs, e.g. invincible enemies due to buggy line-of-sight
    • It's not uncommon to see people in SWTOR CC (which everyone gets) a tough enemy, kill the adds, die from the tough enemy, respawn 10 seconds later, and kill the tough enemy alone
    • Go to location A, B and C and kill X enemies before returning to location A.
    • The enemies are either way too easy or are bugged to the point of impossible
    • INstead, you spend way too much time running from poitn to point and killing pointless enemy after pointless enemy
    • It's not uncommon to see people in SWTOR CC (which everyone gets) a tough enemy, kill the adds, die from the tough enemy, respawn 10 seconds later, and kill the tough enemy alone
    • This game has serious performance issues and too many game breaking bugs, e.g. invincible enemies due to buggy line-of-sight
    • Often times you target an enemy but your attack fails because the enemy is already dead (killed by your companion) which does not show on your screen for the next couple of seconds when the enemy finally falls down
    • The limited subscribers means you will get to know you're enemy well
    • Generally all corners of each map (planet) are packed up to the edge with mob spawns in the same styles (groups of four weak enemies or three normal, two strong, one elite+ etc.
    • There is no reward for killing enemy players outside a Warzone or outside Illum (the pvp planet) and you cannot raid towns because there are walls of raid-boss equiv guards protecting every town
    • Invisible enemies, enemies that won't die (even with 0 health
    • Often times you target an enemy but your attack fails because the enemy is already dead (killed by your companion) which does not show on your screen for the next couple of seconds when the enemy finally falls down
    • You go through every area and kill enemies that won't kill you 80-90% of the time
    • You want to interact with the world, defeat enemies, and play the game
    • Again, most of the missions are just going around killing enemies
    • Being without cover against a strong enemy can sometimes mean the death of your poor Smuggler or Imperial Agent, but you are given a few tools such as stuns to help get you away from danger and back into cover.
    • All of the levels are copies of each other after the initial few unique ones just made slightly harder (enemies take more damage forcing you to upgrade)