• Reviews around guy (1.82 of 5)

    Star Wars: The Old Republic - PC

    • and then you get to be the bad guy because you won't spend the $14.99 for them to play it each month.
    • The fully-voiced storylines and quest dialogs are good, but it generally boils down to kill N bad guys, find and
    • For example: In WOW you are basically a random adventurer killing boars and bad guys (but mostly boars)
    • Kill 30 bad guys.
    • Fun, and the levels are designed okay, but whether you play the "dark side" or the "good guys" the character classes, despite the different names they have, are basically the same identical thing
    • They basically become a "Superman" of Star Wars and we all know that in the end, one might die, but the good guys will always win
    • For a game in the Star Wars universe and not being able to play as a Rodian, Bith, Ithorian, etc etc!- Character creation (appearance) - 3/10Your first choice is 1 of 4 body types, the 4th of which is a super fat guy which almost no one is going to want to be, so you have 3 options total for your height and size basically.
    • Sure, I'm addressed as 'Master Jedi', but then I'm asked to go punch ten guys in the face because they're shooting at the quest giver
    • You resurrect, you kill the bad guys and move on to the next clue
    • Of course, the bad guy is again a step ahead of
    • For a game in the Star Wars universe and not being able to play as a Rodian, Bith, Ithorian, etc etc!- Character creation (appearance) - 3/10Your first choice is 1 of 4 body types, the 4th of which is a super fat guy which almost no one is going to want to be, so you have 3 options total for your height and size basically.
    • Most enemies died within a stroke or 2 of an at level weapon or spell, and the only challenge was in staying awake as you waded through endless kill quests with your only concern being "are these the right guys to slaughter?".
    • I played two characters, one killed a guy, the other didn't
    • Fun, and the levels are designed okay, but whether you play the "dark side" or the "good guys" the character classes, despite the different names they have, are basically the same identical thing
    • Kill 15 bad guys.
    • I'm palying a Smuggler, trying to be a light side guy...mostly easy and obvious as the conversation choices tell you what side your decision will put you on, but some of the choices seema bit confused
    • Once you did one character class quest you can try another class's quest but it will follow exactly the same template as the one you've done:Some bad guy does something bad, you go find out what's happening, the bad guy is
    • Outside of picking stuff up off a dead guy and a few supply chests here and there, I didn't see any other loot areas like hollowed out rocks or abandoned gear bundles.4
    • but you find a clue; you follow the clue, you go someplace else, but the bad guy is, of course, gone again
    • Wow, did you really hate and want to kill that guy!
    • I also enjoy the fact that you can take the characters down either road, dark or light, and not be locked into always having a nice guy Jedi or a extremely evil Sith
    • Sometimes you die as the bad guy predicted and you feel like a schmuck for being so brave in the conversation before
    • Umm, So 45 bad guys
    • I miss the social aspect of the game, my guild was a bunch of pretty cool guys, but the game itself just seemed so... tired