• Reviews around player (3.19 of 5)

    Star Wars: The Old Republic - PC

    • Exploring is finally rewarded by giving the player permanent stat boosts, cool lore details, and awesome crafting components
    • This is further exacerbated by the commendation system which, while it rewards players for grinding, removes the need for players to get armor upgrades from other players
    • Why even make an auditorium and not allow players to sit down to enjoy some player created content?There is currently no player housing.
    • While Free-to-Play and and Preferred players may go in, they are restricted from decent loot after 3 times in a week.
    • The problem with a MMO like this and it being easy is that when it becomes easy then players get bored easily and bored players become obnoxious players and obnoxious players are players I don't want to play with
    • The game is great at making players constantly feel rewarded too, with powerful abilities granted at a regular, pleasant pace
    • does'nt benefit the player or the games economy at all
    • From your first five minutes, you're out there with other players running around, free to talk to them, ignore them, group with them, watch them, make online friends, play alone, whatever your style.
    • Rewards for the losing team were slashed to be less than half of the winning team (before it was maybe a 1 to 0.75 ratio) and most players were unable to earn any reward in PVP matches
    • Somewhat enjoyable one player experience to max level.
    • The best way I can put it is that the skill cap for the class was incredibly low, meaning that a good player and poor player would likely be getting the same amount of dps/healing/etc out of the class
    • There is a reason why the majority of the player base for like WOW are petty, obnoxious and sarcastic brats and why the majority of the everquest player base are friendlier, kinder and more helpful and that reason is because WOW makes players lazy and bored by being way to easy to play and everquest requires work and teamwork
    • It allows for players who are mainly single-player gamers to have fun as well
    • Maintinence weekly to fix bugs (I've only run into a few tiny problems through the course of my gaming experience), they're ALREADY adding new content, and the players are pretty friendly and, so far, better than a lot of MMO players I've run into
    • Companions can NOT be used for PvP and do not function as well as players for some operations (raids)
    • Questing - Every MMO since the day of UO has struggled with how to make the player feel important and have an impact on the world with thousands of players sharing that same world
    • This frees up the player to go out and quest, do space missions, pvp, run a flashpoint or whatever else they want to do in the game world
    • I would also recommend this to bored or burnt-out WoW players.
    • You can't call a GM for help unless you're paying their monthly fee, you can't do as many flashpoints (dungeons) as you'd like per week, you're not allowed to equip the best gear unless you pay for the microtransaction that lets you, and vendor prices are jacked up for free players by a significant margin
    • I know that some players have had problems with early release codes, but I have to say that overall EA has done a great job with the release
    • The launch of the game is in less than 24 hours and there is no doubt that as time goes by and Bioware receives feedback from players, future patches may include not only things the developers planed to implement, but implementations that respond to what the player base likes and dislikes
    • I am talking about the top rated players on my server
    • what the hell it lags on every flashpoint and place were are more then 10-20 players (like that)
    • One big problem was that I was a healer and at first medals in PVP matches were only earnable by doing damage and killing players (this has since changed)
    • The launch of the game is in less than 24 hours and there is no doubt that as time goes by and Bioware receives feedback from players, future patches may include not only things the developers planed to implement, but implementations that respond to what the player base likes and dislikes
    • I can see why WoW players would ditch en mass for this game, but I don't see it lasting
    • After it expires you'll still be in "Preferred" status which is above a free player
    • The hatred & mis-information you read on these reviews are nothing more than a red herring meant to keep the casual gamer from actually enjoying a game such as this because the reviewers are just plain terrified that this is the future of gaming... where ALL players will have access to high level gear, & rewards which will leave those with closed minds nowhere to parade their so skillfully acquired gear that they've told all their friends about.
    • you want to know what you are getting then think of this as a single player adventure game almost exactly like Mass Effect with some aspect of multi-player thrown in and around the game "Flash missions".Just imagine how many times you would like to play through Mass Effect assuming that no matter what choices you make during the conversation the outcome will not change in the end.
    • I wish Bioware could woo as many players and have the same enormous revenue pool that allows Blizzard to regularly introduce new content.
    • Was never really a big online player in World of Warcraft or anything so since I enjoyed the previous Star Wars games I figured I would give it a shot.
    • There is currently no UI customization, but it will be coming in a patch (although any half-way decent player should have no problem using the current UI), there are a few graphical bugs which show up randomly, and current crafting does not seem to be as useful as other games
    • The best way I can put it is that the skill cap for the class was incredibly low, meaning that a good player and poor player would likely be getting the same amount of dps/healing/etc out of the class
    • If you are looking for a single player game where you won't die play this game.
    • Most players are friendly, helpful, and very mature in their interactions with others
    • It makes a good single player game, but doesn't go beyond that.
    • A decent single-player experience for about a month, and then you're done
    • If you are more of a single-player gamer who loves to be immersed in a storytelling (although I still recommend this game for those who enjoy grouping up with others), this is a must have
    • I would recommend the game to anyone who is a fan of star wars, since the storylines are great, to people who enjoy single player games like dragonage, and of course, to people who remember the 'rpg' in mmorpg
    • From your first five minutes, you're out there with other players running around, free to talk to them, ignore them, group with them, watch them, make online friends, play alone, whatever your style.
    • There is no reward for killing enemy players outside a Warzone or outside Illum (the pvp planet) and you cannot raid towns because there are walls of raid-boss equiv guards protecting every town
    • Sometimes players fall out but group combat was fairly smooth
    • Planets are kept to low populations, the horrible player verse player world Illum can't handle more than a handful of players before performing horribly (developers will say it's your internet, your computer, whatever, but it's not).
    • Sometimes an interesting environment or enemies will distract the player from this, or an interesting plotline tying the quests together
    • No player cities like in SWG
    • BioWare have not made up for this by, perhaps, paying attention to excellent player UI's created for WoW since 2005, or even the default WoW UI itself, which has all I mentioned above as defaults since 2008
    • I got prefer status player.
    • Lots of disgruntled players left and the servers went from Full to Light within a few months.
    • The game is fun single player, if your computer doesnt have problems.
    • Overall - This is a good single player game with online elements.
    • SWTOR's marketing material promoted the idea that the developers want the players to feel like a hero, taking on multiple opponents rather than ganging up on a single opponent, and my suspicion is that in their efforts to accomplish this they have reduced the complexity of the opposing AIs
    • Many players have been upset that they were able to sit down and feel immediately at home in SWTOR
    • Unfortunately and most notably, the thing they screw free players on the most is EXP
    • This game attracted me because Knights of the Old Republic is probably my favorite single player rpg of all time, so I figured this would be a world worth paying a subscription.
    • The bottom line is that Bioware make GREAT single player role playing games
    • I don't know why anyone is comparing this to Skyrim, since Sky is a single player RPG, an incredible work and amazing game
    • If you kill a Republic player in Illum, Empire players get mad at you because they need them to take objectives so they can complete one of their DAILY
    • Second, Warzones matches are based around securing an objective, be it carrying a ball across a goal line, or planting bombs on doors, etc, however, the awards at the end of the match heavily favor players who deal damage or score kills, with comparatively little awards for players who heal allies, and laughably few awards for players who actually perform the objectives that "win" the game
    • I can kill any other player
    • If you played all day, you might get three Champion Bags per day through Warfronts if you are both a good player and abusing the MVP system as noted below in the MVP system section
    • You level measurably slower as a free player than as a subscriber
    • If there are not enough players queuing on the opposing faction, the war zone becomes a "training simulation" in which you battle against your own faction
    • Plus it makes you an automatic preferred status player which I didn't know
    • To me, it was an expensive single player game with an annoying barrier to entry for PvP (have to get your valor up and all that to have competitive PvP gear).
    • Like I sad, if you must subscribe for a month, play the storylines then move on to a good single player until a decent MMO comes along.
    • Also, level 50's with best-in-slot gear will always decimate the "bolstered" lower-level players.
    • You level measurably slower as a free player than as a subscriber
    • The voice acting here is fantastic, every player, every contact, street vendor, or even some random people on the street will have something to say, with some well known voice actors from video games, cartoons, and anime behind them
    • If you played all day, you might get three Champion Bags per day through Warfronts if you are both a good player and abusing the MVP system as noted below in the MVP system section
    • Fortunately it is a good single player feel, and the story line so far seems very personalized
    • but because of the die hard players
    • Just go on the general discussion forums and find out for yourself from the comments of all the frustrated players
    • so it's not clear why there is no combat log implemented yet although after a PvP match there is a rough combat statistics displayed in a window where you can see how different players performed within different categories (dps, kills, deaths, healing
    • PVP.Endgame PVP consisted of me dying before I could do anything and not earning enough medals (through doing damage and killing other players) to make PVP an enjoyable experience
    • The Player versus Player combat (PvP) is limited to warzones, period
    • TOTAL SCORE: 32.2% out of 100% (skip to the end of the review to see the calculation)- Who may enjoy this game:Younger players with little gaming experience who lack a meaningful basis for comparison, Star Wars fans who simply must have everything and anything related to
    • everyone, thanks for bearing with us as we investigated the concerns raised here
    • Once you get to 20, the plot gets stale as it becomes mostly recycled, and by 30 the class quests involve hours of pointless back and forth between planets
    • That was the point of getting to the higher levels was to become a bad a$$ and not have to worry about dealing with the mindless combat over and over and
    • I'd do something that should kill an
    • You can have a romantic relationship with them if you like as
    • The developers seem to be trying to fix and improve the game as fast as they can, and I am excited to be in "on the ground floor", so to speak, so I can watch this amazing game evolve and grow with time
    • You get several of these throughout your storyline, and they contribute to the story telling, as well as in combat and with your gathering/crafting
    • NPC characters in town repeat their same animation or just are randomly standing as well as if the whole world aside from your character froze in time
    • But by virtue of MMO design, these stories (decent as they may be) get diluted by the many, many other diversions MMO gaming throws at you.
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level
    • You get daily and weekly quests to win a # of warzones and kill a # of players in Illum, thus slowly grinding out your PvP gear at the maximum level