• Reviews around thing (3.33 of 5)

    The Legend of Zelda: Breath of the Wild - Nintendo Switch

    • Good thing the switch is easy to hide :
    • Parts of the story are also optional, so it doesn’t ever feel like it’s spoon-fed to you, which is a good thing
    • From a man who thought that Super Mario Oddessy was kinda bland after a 10 hours of gameplay, this game is the best thing ever created
    • " but I didn't appreciate them for things like aiming the bow
    • This isn't a bad thing, but it's something to consider if you're on the fence about it and only like a certain Zelda playstyle
    • This did not feel like a zelda game to me all the great thing about zelda I feel they got rid of like temple now instead you get these little shrines that feel like a nuisance having to look for
    • I think my favorite thing about the game is the shear sense of descovery and self learning
    • Overall, the world felt pretty empty, despite having stables and a few small towns.— Breaking weapons kept things constantly fresh, but having more permanent weapons as a major reward for completing the Divine Beast temples or shrines would have been really nice for progression
    • There is something freeing about not having to worry about collecting and keeping amazing weapons when you can just as well pull an arm off of a skeleton and kill things with that
    • , it wasn't, the world doesn't make sense or feel real, the combat is built for fighting individuals but routinely has you fighting groups of enemies, the puzzles were fun at first but quickly started running out of new ideas and often just introduced things you would never think of (like hitting a boulder with an arrow to roll it, my bad for not immediately assuming a large heavy rock could be so easily swayed by a tiny piece of metal on a bending stick)
    • Not necessarily a good thing all the time, as they can sometimes hide goodies
    • but I just wanted to agree with everyone that this game is the best thing that I've seen from Nintendo in a long time
    • I can't say enough good things about this game
    • When I fired up this game, I didn't know too much about it other than hearing great things about it, and I was absolutely blown away in the first hour of playing it
    • Beautiful to look at, excellent story, and countless things to do
    • You can cook foods and elixirs with what you find, making concoctions that do all sorts of beneficial things.
    • They should have just had levels and skill points and talent trees to improve your stealth, swim strength, climbing speed etc without having to change your armor 6 times inside of 2 minutes.-Weapon durability is the worst thing to happen to the Zelda franchise in... ever
    • The addiction is not a good thing but the game is that good
    • Overall I'd say the individual game elements are not new, and I'm not a super-fan of the Hyrule universe, but with elements of many great things combined together into a huge open world, it's probably the most versatile game ever made.
    • There are too many side quests in the game which would not have been a bad thing if the rewards were better, but I am forced to do them to avoid finishing the game too quickly
    • They really perfected every last thing about it before they released it.
    • The great thing about this game is you get to choose what you want to do.
    • and I'm still discovering amazing places and things in Hyrule.
    • I have ADHD and this game is the best / worst thing for me because there is literally so much to do that it took me months to initially beat it
    • With the release of this wonderful title, we can only expect great things from Nintendo regarding it
    • After that, I'm spending hours just waiting for the right thing to spawn.
    • If this was in percentages, I'd give it 85%.It's INCREDIBLY different from all previous games in the series, and that isn't a bad thing
    • It never feels too overwhelming, which is a good thing because this entry introduces a lot of new elements that players of previous Zelda games have never encountered in this franchise before.
    • The way people talked you’d figure this game was the best thing since sliced bread.
    • Part of me misses the old school not having to cook tons of stuff or explore a seemingly endless world with dispersed plot lines and the thing I miss most is the big dungeons and dungeon boss battles.
    • only thing better about the Switch than Wii U, is you aren't limited in the range of that box unit., other than that games cost way to much for what you get
    • Set off to find all of those really cool things and all of the really cool things beyond them, and arrive at your original destination 50 hours later
    • The sad thing is that it doesn't come with a user guide, as I do like to flip through it for little tips and tricks before I start the game.
    • From the top of the mountain see 3 other mountains with 3 other cool things at the top
    • I can't say enough good things about the experience.
    • Which isn't a bad thing
    • Hunting for koroks has turned into one of my favorite things to do
    • This is not a bad thing, there are no special items used to defeat bosses and the dungeons can be beaten in any order you want, you could even fight the end boss right away if you wanted, if you could get to him
    • The only bad thing about this game is the incredibly cringe-worthy cut-scene dialogue.
    • Amazing game, can’t say enough good things about it, all the systems and mechanics that all work together seemlessly impressed me immensely
    • Overall, the world felt pretty empty, despite having stables and a few small towns.— Breaking weapons kept things constantly fresh, but having more permanent weapons as a major reward for completing the Divine Beast temples or shrines would have been really nice for progression
    • I can't say enough good things about this game
    • Obviously, these are both very bad things when you're trying to maneuver around an enemy
    • It is one of his favorite things to do
    • Little things like the motion controls to aim and shoot your bow are fantastic and extremely natural feeling, whereas bigger things like aiming yourself to throw a held object (like a bomb or a rock) feels like I'm using an 8-way D-pad
    • I can't say enough positive things about this game.
    • The fact that you really only have to do three lousy things to achieve getting the game beaten makes the other stuff pointless and just a waste of time.
    • by now you've heard all the good and great things about the game, but there should be the negative as well.
    • dumb.-Weather is a terrible thing in this game
    • This means that every player seems to accomplish things in different orders, meaning each player's experience is a bit different
    • I'm 200+ hours into this game and still finding cool things to do.
    • As a Zelda game, it felt like quite a few things were missing, but I also get that they're trying to break conventions
    • I keep getting surprised by the amazing new things I find
    • Can't put it down, good thing I can bring it on the go!
    • Shrines are the best thing in the game
    • The only frustrating thing of the game is the constant breaking of the weapons
    • It’s the coolest thing ever
    • As a Zelda game, it felt like quite a few things were missing, but I also get that they're trying to break conventions
    • Other Zelda titles notwithstanding, this game can be started by someone who had never played a single game in this franchise and feel like they have not missed a thing by not following the series from the start
    • I read a lot of good things about this game and honestly, I'm blown away
    • am).This thing is PROGRESS in motion - the final nail in the coffin of minecraftization of today's gaming universe, where good (or so) hardware will be put to the task to generate boxy landscapes and characters
    • Nothing like other Zelda games, and that is a bad thing
    • All of these hours, I had my time spent killing enemies, climbing up mountains, and collecting cool things and I never get tired of it
    • Currently that's only available via DLC, but it'd be nice if they had some in-game mechanics that players could optionally turn on to make things more difficult (like an in-game timer, a counter for number of times died, a way to skip the great plateau for starting a new game
    • n’t regret it!
    • n’t even have to recover the divine beasts and put your friends’ spirits at rest
    • n’t get enough of this game.
    • n’t stand the weapon mechanic with them always breaking.
    • it was just perfect if you have waited for years to play this game sorta like I did as I
    • You'll come to the same conclusion as I and my own dearest friends have as well
    • never satisfied with good or great i need excellent or awesome!