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It goes pretty far to flesh out the backstories of those existing characters as well.
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Multiple branches in the story line, lovable and loath-able characters, and an ending that made this game an A+ in my book.
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Games in the 90's had better character movement and UI.2
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expects you to do certain things and has stupid reactions if you don't do what is right or what most characters will
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You might hate what a character
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Story is great, characters are wonderful and the game play is fun
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Love the game characters
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I feel emotionally invested while playing this game; the characters are great.
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but you, the laconic background character, can't do anything about it.
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Great characters and a fantastic story keep this game going, along with the myriad of choices the player can make which impacts the story.
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If you appreciate a good story, good characters, and such... this will NOT let you down.
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(Though not all characters in this story are good, that would just make the story
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But at the core of every decision you make will be your desire to protect little Clementine, one of the most sympathetic, genuine, and well-developed characters to ever appear in a video game
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Your character stumbles around because movement is limited at all times, just navigating the environment was awkward, clumsy and frustrating