• Reviews around finger (1.26 of 5)

    Uncharted: Golden Abyss - PlayStation Vita

    • Also when getting close quarter combat the player most swipe his finger on the direction the game tells the player to swipe
    • The touch controls seem both handy and potentially very tiresome and gimmicky - for every time it takes you three or four attempts to replicate the needlessly intricate swiping motion for the machete, there are dozens more opportunities to skip over yet another "oh shucks, we're separated again; I'll find another way to climb up scenario" by simply dragging your finger along the "oh-so subtle" pathway and Drake takes care of the rest (yep, still Uncharted through and through).The game has a lot of escorting and "Drake
    • Apparently it was big enough for another five minutes of Chase rambling on about the Spanish and the temple, the entire time I'm swiping my finger over the touch screen to keep them paddling
    • The combat is intense, getting into a gunfight is as easy as tapping your finger on a weapon and aiming with the controls
    • There are times where the game will prompt you to swipe your finger across the screen in a certain direction to make drake do some sort of action.
    • It's as simple as moving Drake into position and swiping your finger and watching him jump
    • A couple "boss" fights just consist of you swiping your finger across arrows on the screen
    • To perform melee combat you now have to swipe your finger across the screen
    • Ina fight you may be required to swipe your finger across the screen once or twice which isn't too far removed from the Dragon Lair arcade games
    • As the game stands, four stars feels more than fair for a game that tries to shoehorn in a bunch of hardware gimmicks that are welcomed in some areas (ok, that drag finger to climb thing is a life saver after climbing for so long) and just frustrating at the worst (invisible ink