-
This requires that you keep multiple weapons on hand for combat with different creatures in order to have a good weapon at any moment and that you keep track of them.
-
The lower the rating, the more worn out the weapon, the less damage it does
-
First you must choose the correct weapon with the correct affinity -- doing this is half the challenge.
-
Vagrant Story is actually a game that, if you grind enough, can be really balanced with its complex weapon system.
-
You have no choice but to spend 45% of your game time opening the main menu, opening the weapon menu, finding the right weapon, opening the accessory menu, changing the elemental jewels on the weapon, etc. etc. etc
-
This aspect of the game is a steep learning curve for newbies but it is rewarding when the weapons get stronger
-
Each weapon can have any number of elemental strengths and weakness, as well as relative powers vs. diferent enemy types
-
Another neat thing about the weapon system is that the more you use a specific weapon against a certain class of enemy (ie undead), the more powerful your weapon becomes against it
-
You can make your own weapons and armor by combining blades and armor pieces to form stronger (or in many cases weaker) weapons.
-
Each weapon has damage points, kind of like health for weapons, and phantom points which inscrease special attacks
-
Each time your weapon strikes an enemy you have a brief second to hit a button.
-
Each time you attack an enemy with one of your several weapons, that weapon will grow better against that enemy's class, while growing weaker against a different enemy class.
-
you get a good weapon made of leather/wood in the beginning,remember to store it instead of disassembling it,because I am
-
Plus, for the hardcore gamer, technicalities such as weapon vulnerability, elemental affinity, and monster type all play a role in effecting the damage you do
-
Many will get bored with the slow beginning or find the weapon system to complex to get involved
-
An enemy might be weak against blunt weapons, but almost totally impervious to edged weapons or piercing weapons
-
This game makes you get better weapons and build your character,because the bosses are not easy ones to
-
The bosses in this game are very difficult, but their difficulty can be slashed if you have the right weapon to use against it.
-
Sometimes you make NO hit points against the monsters because you have to work up your weapons for each type of monster.
-
Each weapon has a specific range, and you can attack one enimy at a time with in that range, or, hit them with magic
-
So far I haven't come close to dying and got some cool weapons
-
Using the right weapon against an enemy makes the difference between dealing a lot of damage or dealing no damage at all
-
You will guide Ashley through all of his battles, and with the awesome equipment system, you can make you're weapons more powerful then the entire army of darkness.
-
Not only do all those class and affinity matches matter, but eventually you'll want a weapon made out of a different material as well.
-
So, since bats are air-based, a weapon regularly employed against these flying mammals will gradually accumulate strength in earth, making it a better weapon to use against air enemies
-
Whether the new weapon will be better or worse than the weapons you sacrificed to make them involves much trial and error
-
The player controls only Ashley throughout the game and spends most of his/her time exploring rooms for more powerful weapons, potions, and keys to other doors.
-
Then each weapon has about 20 'affinities' such as light, water, physical, undead, etc