-
My advice (your risk) stretch them out a bit
-
The only problem is that they're a bit stiff and can get a bit uncomfortable
-
the ear cups do not flip outwards, the top ends (treble) can be a bit more clear and overall the sound can be a little more sterio.
-
They have loosened the headphones a bit so they don't pinch as much as when the Mixrs were first released
-
The Beats Mixr is a bit uncomfortable at first, but after that it feels great
-
Love it, a little bit tight to wear though.
-
After an hour, my ears were red and they hurt a bit
-
The Mixr earphones are a bit more balanced and smoother over the mids and highs, but they still hype the bass and sound somewhat fractured, like the low and mid-lows aren't connected to the rest of the mix
-
very good head phones but a bit
-
A bit pricey for the
-
Beats Mixr, just like the others, feel slightly cheap, plastic-y, and they creak a bit
-
Very nice packaging but a bit over the top for me
-
They clamp your head really tightly, and it starts hurting a bit after using them for 30 or 40 minutes at a time, but they’re very sturdy and well built as a result of being stiff
-
So the first few times you wear them it will hurt a bit
-
If you want a bit tamer version that is a bit more comfortable, try the Solo 2.
-
Great, perfect in every way, bit tight around the head, i recommend just stretching the metal a bit to reduce pressure
-
These were also a bit uncomfortable after wearing them for maybe 40 minutes
-
but I LOVE Skullcandy, and for less $$$ get yourself some Aviators, just as great and if you don't mind missing a little bit of
-
It truly is flawless except for the top of the headphone adapter that goes into the phone has the missing 'b' logo but other than that, I can't seem to find anything else wrong with it