• Reviews around puzzle (3.75 of 5)

    Eternal Darkness: Sanity's Requiem

    • I am enjoying the puzzles, but must say the sanity meter is what is making me love my recent purchase
    • The puzzles are wonderful.
    • Let me explain a bit, when I bought my console, I wanted one of the cute Japanese puzzle games with it, but none of my choices was in stock
    • One particularly creative puzzle involved summoning a zombie to step on a switch and start a trap which was attached to a chain that opened a door that you could not get through
    • The puzzles in this game are very easy and one is never lost for too long, that is a plus and a minus at the same time.
    • There is not much freedom to explore, you pretty much just go where they let you and solve the simple puzzles and kill everything
    • Most of the gameplay revolves around hacking and slashing your opponents and solving some very ingenious puzzles
    • Nintendo succesfully ended the streak with Resident Evil, featuring amazing graphics and long gameplay hours (if you are getting used to controls), but really, like all RE games, had impossibly [poor] puzzles
    • One game that is a must buy, It has is all, deep story, complex gameplay, puzzles, Hack and Slash battle, Persition Gun battle, and a though and ingenuis Magick system
    • The Good: Wonderful story, one of the best magic systems ever made, creative puzzles that aren't too hard, Playing as 13 different characters keeps things constantly fresh, fun combat, nice graphicsThe Bad: Because this game is so old the flaws really stick out
    • The linearity of the game more or less required easier puzzles so as not to get stuck in one spot too long.
    • I actually found that I preferred playing with the character quite low on sanity - it just added something to the whole experience (although - it turns out that there are occasions where this is a disadvantage - make sure you stay quiet when the trappers are near ;-)The puzzles are not the most complex, but are balanced enough to not have you charging from one location to another frantically looking for some detail that was missed the first time
    • Plus the puzzles are easier in this game and I find myself referring to the hint book a lot less than Resident Evil
    • The game uses a magic system in order to not only enhance combat, but to solve some nifty puzzles.
    • Gamewise, ED is pretty standard for survival horror - exploration, puzzles, and combat.
    • The exploration is fun because of the above mentioned time-traveling element, and the puzzles are rather easy, with hardly a stumper in the enter game.
    • Great puzzles
    • what a great game.if u don't buy this game you are missing out on the best game of all time.