Eternal Darkness: Sanity's Requiem - 2024 report by Whydis
Eternal Darkness: Sanity's Requiem
Product Description
Battle a cosmic evil across space and time in Eternal Darkness: Sanity's Requiem. From swords to guns to mind-warping spells, you'll use an array of weapons in this epic adventure that unfolds over thousands of years. A new style ...
As a final note, I would like to thank the seller: "a1217" for packaging an average condition game so excellently well, and thanks for shipping it earlier than expected - it's a spot of good cheer during rather tight times.
As a final note, I would like to thank the seller: "a1217" for packaging an average condition game so excellently well, and thanks for shipping it earlier than expected - it's a spot of good cheer during rather tight times.
It wasn't a hot seller, even though it was a critical hit, and for that reason it's a bit rarer than many other games
Works perfectly, the seller was kind and even left a note to be able to contact him/her
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
There is also a complex magic system that involves finding different runes that when placed in the right order will be able to accomplish a certain task
The game uses a magic system in order to not only enhance combat, but to solve some nifty puzzles.
The magic system is specacular, although you cant reall use magic until a good bit into the game.
I hope the N-Rev is atleast as powerful as XBox 360.I`m not saying "dump Mario" or anything like that-they need more
The only downside to this game is it's magic system, after playing through the first time (or doing some lucky guessing) you can use spells that you don't learn until the last few chapters in the second or third chapter.
So instead of buying a slow survival horror like Resident Evil, buy Eternal Darkness and feel the creepiness that Silicon Knights were so nice to bring you.
While a the story is clearly horror, this game is not "survival horror", but pure action/adventure.
I am a huge fan of survival horror games, and the good thing about this game is that it tries to do something very different, and actually does it really well
It is not survival horror like the Resident Evil GameCube remake is.
As a big fan of horror, and an avid Survival-Horror gamer (a la Silent Hill & Resident Evil) Eternal Darkness
The story in this game is pretty good, although it has its holes, but the movement of the game through time, and the ability to play multiple characters is great.
The story of the game makes it well worth playing through three times
"Eternal Darkness", on the other hand, has a good story that isn't worth playing through.
As great as the story of this game is, personally I found the gameplay aspect of the game the most intriguing and best
This is one of the best games on GC its got good graphics, awsome story and its not a game where you will get stuck reall easy and stop playing
Since this is one of the first games released for the gamecube, the graphics may seem somewhat inferior to games like resident evil 4 and the metroid prime games
The graphics are great, the game play is incredible, and the game is all aound unbelieveable
The graphics are good which is a plus but they aren't excellent
Sure, there's always the argument that these graphics were "stunning when they first came out," but I didn't play this game when it was first released, and even though it's just four years old, today they look extremely shoddy
Game arrive in great condition, good graphics and storyline.
It's like they completely overlooked the fact that the GC's simple design made it easier for developers to max out the specs it did have, which lead to better overall game design from third party developers
I love the fact that there is so manny different characters and chapters to the Tome of Eternal Darkness
The fact that gameplay is effected to the point where it is disorientating is fantastic
It's like they completely overlooked the fact that the GC's simple design made it easier for developers to max out the specs it did have, which lead to better overall game design from third party developers
I love the fact that you can design your own spells before you are actually "supposed" to learn them.
It has fantastic gameplay and a great storyline you get to be about 12 charachters throughout history trying to defeat the ancients from casting a great evil upon the universe through the thome of eternal darkness{powerful
The storyline is just perfect and should make a movie out of it
This amazing storyline tells an original myth where you can take three seperate paths for the three different gods.
While fighting with the ghouls can be a bit awkward the historic storyline is great
And the storyline was complex enough to be interesting through the whole game
You can also use magic to destroy other magic spells like when something is being guarded by magic you can use a spell to stop that spell
I've wasted hours looking for something I missed when what I missed was something that I found, but just used magick of the wrong color or wrong spell level
If you move or if you are attacked before you finish the incantation, the spell is interrupted and abruptly ends
I like the spells better, even if there were no sanity effects I'd still love this game
You can also use magic to destroy other magic spells like when something is being guarded by magic you can use a spell to stop that spell
In Eternal Darkness: Sanity's Requiem, A man from ancient times, Pious Augustus, has taken control of a terrible force and you play through a series of tasks as different characters that will eventually lead you to stopping Augustus from summoning the evil force that will eventually lead to the world's doom
It has excellent graphics, easy controls, some great shock moments, an innovative spellcasting system, and much more including the reason I bought the game, the Sanity Meter
EDSR has a sanity system, and as characters witness unsettling events they begin to lose control of their minds
Gameplay is smooth, and the controls are easy to get used to, much easier than Resident Evil's odd control scheme
Even more insidious that that, the game will begin to pull pranks on you...sending you into a room full of zombies and causing you to lose control as a "controller unplugged"
All in all this may just be the best game I've ever played.
This was the first and the best Gamecube game that I have ever played and I think that any one that likes to get spooked or juat likes a good horror game should buy or rent this game
The premise and ideas within the game are still great, but I have to admit I am spoiled by current game play engines
I think that this was one of the best games i have ever played
Resident Evil has the shock aspect of horror, while this one plays with your mind
The exploration is fun because of the above mentioned time-traveling element, and the puzzles are rather easy, with hardly a stumper in the enter game.
I actually found that I preferred playing with the character quite low on sanity - it just added something to the whole experience (although - it turns out that there are occasions where this is a disadvantage - make sure you stay quiet when the trappers are near ;-)The puzzles are not the most complex, but are balanced enough to not have you charging from one location to another frantically looking for some detail that was missed the first time
The game uses a magic system in order to not only enhance combat, but to solve some nifty puzzles.
The linearity of the game more or less required easier puzzles so as not to get stuck in one spot too long.
Plus the puzzles are easier in this game and I find myself referring to the hint book a lot less than Resident Evil
Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas
The Sanity Meter in the game lowers every time you encounter one of the games gruesome creatures,
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
What happens is, at the beginning of the game there are three different branches you can take in the story, and these dictate the difficulty of your quest as well as the creatures you encounter, including a completely different mid-game boss creature in each branch
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
what a great game.if u don't buy this game you are missing out on the best game of all time.
The only problems are a few dull textures here and there
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
Human skin textures are particularly bad and lumpy, but even the environments and items suffer from weak textures and a ragged, blocky basic structure
One heals, one casts a shield, one possesses monsters, one summons monsters, one repairs broken objects and powers up weapons, so forth and so on
I just finished ED and loved it!Chthulian monsters, ritual magick, zombies,puzzles,and a great storyline made this a winner for me off the line
Magic spells grow more and more powerful, allowing you to enchant items, summon monsters, create shields and barriers to protect yourself, and reveal hidden secrets
But really immerse yourself in that image - hear the unsettling noises in the background, the creepy ambiance of the soundtrack, the horrifying monsters, & picture slowly losing your mind, which is a very real part of the game.
From that moment on, you have a short window of opportunity, in which to kill the monster, perform a finishing move, and reclaim some of your sanity
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
most of the puzzles r easy
In Eternal Darkness: Sanity's Requiem, A man from ancient times, Pious Augustus, has taken control of a terrible force and you play through a series of tasks as different characters that will eventually lead you to stopping Augustus from summoning the evil force that will eventually lead to the world's doom
The story is you play as 12 different characters throughout the history of the world to try to uncover and destroy an evil force
Each of the 10+ characters in the game receive a projectile weapon of sorts and a blunt force slice'n'dice weapon like a sword
There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat.
If your a new gamer this is one to have in your library because it is one of those Resident Evil type of games that will make you think and frighten you as you play
A young woman receives news that her grandfather has been brutally murdered and travels to Rhode Island to get some answers
If your a new gamer this is one to have in your library because it is one of those Resident Evil type of games that will make you think and frighten you as you play
Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas
If you like cutting heads off with your sword, or if you like to explode guts, this game is for you
Sometimes you see blood coming out of the walls, a bunch of enemies surround you, your character's head suddenly blows up, the t.v.'s volume is turned down, and many other things
Aim for the arm, hack it off, or you can hack the head off, which will magic(k)ly grow back eventually if you don't kill it right away
Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas
I won't spoil any of the good effects, but they include: the walls bleeding, entering a room on the ceiling, and a statue head that turns to follow your movement
Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas
There are in-game effects, such as having your body explode, one limb at a time, or turning into a shambling horror, but the effects that break the 4th wall are the ones truly disturbing - seeing that first bug of many crawl along the inside of the TV screen creeps me out every
If your weapon should happen to strike a wall in mid swing, your character will immediately halt their attack and stumble backwards for a few moments, giving your enemies all the time they need to tear you to pieces
Some range from subtle (ex. bleeding walls) to the obvious (ex. screen appears to have been turned off)
If your a new gamer this is one to have in your library because it is one of those Resident Evil type of games that will make you think and frighten you as you play
The parts that are pretty frequent in games like these are the types of enemies (very normal zombies), the environments, and the stories (many might disagree with me on that third one, though).Now, if you enjoy plots like this (it's sort of complicated, you should read about it first), you will love this game
I am reluctant to call it 'survival horror' because there is much more of an emphasis on puzzle solving, melee combat, and even magic than simply being a game where you scrounge for ammo to kill zombies
I hope the N-Rev is atleast as powerful as XBox 360.I`m not saying "dump Mario" or anything like that-they need more
Lucky Nintendo fans - first the remake of Resident Evil, and now Eternal Darkness, yet another horror game in which you are killing zombies in a mansion with limited ammo.
It was also the first game pulished by Nintendo to have an M (Mature) rating
However Eternal Darkness doesn't have the scariness and fear factor that Resident Evil does
It doesn't have the blood and gore Resident Evil does (although it does have a lot of it), it has a better storyline, better game control, and it keeps the zombies coming.
Another bonus is the save system, which doesn't limit you to certain spots and only a certain amount of saves like the blindingly dumb Resident Evil does.
if the game suddenly does some strange things to you, or you find your controls acting strangely, don't be too hasty to restart or check your console, as ED:SR likes to play with your head as well as your
You are reading snippets from reviews of Eternal Darkness: Sanity's Requiem
After buying both at a game exchange (though looking back I have no idea why I bothered with Resident Evil), I discovered that Eternal Darkness is anything but Resident Evil cloned
Many gamers have made the inaccurate presumption that this game is just another Resident Evil clone
The game is NOT a Resident Evil clone, contrary to popular belief.
You are reading snippets from reviews of Eternal Darkness: Sanity's Requiem
More about Eternal Darkness: Sanity's Requiem
Product Description
Battle a cosmic evil across space and time in Eternal Darkness: Sanity's Requiem
From swords to guns to mind-warping spells, you'll use an array of weapons in this epic adventure that unfolds over thousands of years
A new style of psychological thriller, the adventure gets even more frenzied as you battle your own dwindling sanity
Made in USA.
Review
It's often argued that Nintendo makes the best video games in the world, but one thing the company isn't known for is scary games
If you thought Luigi's Mansion was frightening, then quite frankly you've led a sheltered life
Eternal Darkness: Sanity's Requiem, however, is the real deal: it's scary, it's gory, and it's really nothing like Resident Evil at all
The game starts when you find out your grandfather has had his clogs popped by some unspeakable monster
While rummaging through his stuff (alone, at night, in his huge mansion) you come across a jolly little hardback called The Tome of Eternal Darkness, and upon reading it you suddenly find yourself controlling a Roman centurion in 26 B.C
Persia
And this is how the game continues--you find and read a passage of the book in the mansion and then control a series of 11 completely different characters over the course of two millennia
Apart from the innovative structure of the game, the other big selling points of Eternal Darkness are its sanity effects--every time you see a monster and fail to kill it your sanity level will drop
If it drops too far, you start seeing things: flies walking along the inside of your screen, messages telling you your controller is unplugged when it clearly isn't, and all sorts of other clever freakery
The game's not perfect, though; the combat is a little too fiddly, and it's still not quite as scary as Silent Hill, but Eternal Darkness is an unusual and rewarding title that should finally shut up those annoying twerps that insist Nintendo only makes games for kids