• Reviews around sanity (1.70 of 5)

    Eternal Darkness: Sanity's Requiem

    • To recover your sanity, you can use magick (yes, it's magick, not magic...) or explode monster's guts, finishing it
    • There are good sound effects for everything and great voice acting, but it's when you lose sanity that the sound really kicks into high gear
    • The idea that your character can actually lose their sanity puts an interesting twist on what could have been just another "good" game.
    • The game is challenging, the enemies are pretty hard to kill, and not only do you have a health meter to watch but a sanity meter, as well.
    • The monsters you encounter drain your sanity by just looking at you, and you sanity goes down so fast that you could lose a lot of sanity in a short period of time.
    • Whenever your character is spotted by the enemy, you slowly lose your sanity, which can eventually lead to some very frightening moments.
    • I could discuss the innovative magic and sanity gameplay elements.
    • Each time you get spotted by a monster, you will lose some sanity
    • The reason for this is the sanity effects, which can mess with gameplay or even controls or the TV itself
    • The only way to recover lost sanity is to kill more enemies, use spells, or enter the trapper dimension
    • All in all, eternal darkness: sanity's requiem is a game that you should buy and will enjoy immensely.
    • And there are a variety of different effects that can happen when your character does lose their sanity.
    • The Sanity Effect are varied and plentiful, and the developers took the extra step in breakijng the fourth wall: with some effects, you will not know if your television is malfunctioning, if the game is scratched, or if you yourself are losing your sanity along with your character
    • Borrowed from games such as Call of Cthulhu, a role-playing game using H.P. Lovecraft's horror world, as you run into monsters, you lose a little sanity - after all, if you ran into a zombie in the real world, you would surely be affected by it, wouldn't you?
    • If sanity is not recovered through a spell or killing enemies, your character will begin to babble and bizarre things will start happening
    • Along with that, the infamous sanity meter that measures your grip on reality.
    • Yes there are a lot of wonderful surprises with the sanity/insanity effects and all, however, it never acheives the level of creepiness that RE carries all the way through it.
    • On top of a cool magic system and a fascinating sanity system, there is a cool targeting system
    • The less sanity you possess, the more intense your hallucinations become
    • I was having a some trouble surviving the first few dungeons until I found a spell to recover health and sanity
    • Oh dear, I almost forgot to comment on the infamous "sanity effects
    • When you see the monsters, which are not the sort of thing a person would encounter in real life, you character starts to lose sanity
    • Just for fun, I would let the zombie take away my sanity or I would just not fill it up with magick and see what happens
    • After while of losing your sanity and seeing what happens, you don't trust the game anymore.
    • Rather than a hodgepodge of mayhem and unrelated playing experiences Eternal Darkness: Sanity's Requiem is one of the first masterpieces of game design.
    • Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas
    • If your a new gamer this is one to have in your library because it is one of those Resident Evil type of games that will make you think and frighten you as you play