• Reviews around player (2.48 of 5)

    Gears of War: Judgment

    • Multi player is terrible!
    • more regular and arcade, now its a combo of both- in other words 1 player dies u all die no matter what
    • Man I am mad I bought the season pass before playing multi player
    • Someone at Epic hates the tactical/range players apparently from all the above changes.
    • Judgement is worth playing for its fun single-player campaign but with a surprisingly weak multiplayer outing the game offers very little replayability and as such is not worth paying full retail price for.
    • The modeling of the players sucksThis is not a gears game, it's just some crap they made using the name to sell and at the same time attract CoD worst players
    • The classic modes are back and feel as solid as ever, but the lack of maps may bore players quicker than previous games
    • all I can think to list atm, game has a lot to offer, wish it had local 4 player tho like cod and halo.
    • I assumed they went with the Call of Duty business model and give very little in solo game play and make up for it with a well thought out multi-player.
    • First let me start by saying that I have been an avid Gears fan and player since Gears 1.
    • The players on the Locust team can select from two tiers of Locust; all of the ones in Tier 1 are free while the Tier 2 locust cost points (you accrue points by killing enemy players, and by destroying fortifications)
    • and I enjoyed just as much as Gears 1,2,3.(Amazon shipped it to me quick 5 stars for shipping)Pro's Good Single Player (opinion)Con's Removed a lot of favorite multiplayer modes.
    • Instead you get Survivor mode which is boring and just a crappy single player version of overrun.
    • Each time one is destroyed by the Locust, players are pushed back to the next one
    • Haven't played the multi-player, but I enjoy the campaigns and the story more.
    • I use to be an avid Gears player
    • Then, the multiplayer modes have further changes: players no long go DBNO and simply die instead when they've taken sufficient damage
    • Overrun, the new Human players Vs
    • For example, declassifying some missions will give the player a timer to complete the section with failure resulting in death, while others will obscure the players vision, or force you to use specific weapons, or just plain give the enemies more reinforcements
    • barely any characters, 4 maps for multiplayer, a let down overrun mode, short campaign, and cheap players online all make for an unenjoyable game after a few days
    • The players you control move smoother and respond to your controls faster.
    • To win the players must last 10 waves against the Locust
    • The mini-campaign, Aftermath is just there to give players the illusion that they are getting a bonus, when in reality they are not
    • But i loved the single player, the button scheme is a lot smoother than past games, but is this game overall better
    • I was not thrilled with ANY of the games in this series, as you die in EVERY section played and the chainsaw bayonet fails practically EVERY time I tried to use it on an enemy ... in all 3 games
    • I'm not as angry as
    • I'm still dumbfounded as to what just happened with this game.
    • All in all, the campaign should satisfy gears fans and as for action lovers who want a bunch of uglys surrounding you with bullets going everywhere, you people will love this
    • I'm going to sell this as fast as I can and go back to Gears 3
    • It's not as good as
    • You have to protect E-