• Reviews around boss (3.75 of 5)

    Metroid: Samus Returns - Nintendo 3DS

    • However, this game has a search and destroy format where your main objective is to find and defeat 40 Metroid mini-bosses (which come in a handful of varieties) in order to advance in the game while exploring and finding power ups along the way (This format is arguably the biggest 'love it or hate it' aspect of the game)
    • The metroid battles are really fun and some of the best boss battles in the series
    • But otherwise the game's a welcome pat on the head to old school fans with fun boss battles, lots of secrets and map exploration, and a silent protagonist full of character and charm
    • For those of you who played the original Metroid II (1991 on gameboy), you will recall that it was different from the first Metroid, and a step backward in my opinion, due to the repetitiveness of hunting the same metroids without the classic boss fights that most metroid games are known for, and this game tries to correct that, but still fails to achieve the high, high bar that has been set by Super Metroid and Fusion.
    • the RETURN of CLASSIC 2D Metroid ... the RETURN of the quality the series was known for before.- best use of the her powers and progression- incredible creative map design that makes you think- amazing boss fights that have multiple ways for you to take them down.
    • In a sense, these two elements improve on aspects of Super Metroid and Prime, the two best Metroid games: The counter attack element means the combat feels like a more essential part of the game than it did in Super Metroid (or any of the Metroids that followed that formula), and the game save change alleviates one of the few flaws of Metroid Prime (situations where you'd have to replay almost an hour of the game because dying in a difficult boss fight sent you
    • Similar to the original too, the pacing at the end kind of drags on as the last few Metroids are chased down, and the final bosses are going to frustrate many players because they take so long to kill and tend to make your hands cramp
    • You basically move from area to area defeating nearly the exact same boss over and over again.
    • encounter are some of the best bosses I’ve ever seen in a game like this
    • The bosses are definitely the most difficult part of this game, but it's not like you'll be stuck on them for hours
    • The bosses are absolutely amazing and is the reason I still enjoyed the game despite its many flaws
    • I had an experience where I defeated a boss and was locked in the boss-room with no way out, it had to be that there was a glitch in the game and that I needed to restart it, however, I just needed to lay explosives around the entire stage in order to find the one block that would reveal the exit
    • repetitive boss fights
    • ughnot enough bosses besides metroids, the biggest contenders are a mining machine called the diggernaught and he chases you and you fight him later,
    • The 3 big bosses in the game were just so fun and scary and challenging, really made the whole game for me
    • There are two or three good boss fights, which cause a huge spike in difficulty, but good Metroid games usually have many more-Poor level design--too many
    • It's a very solid return to form for this venerable adventure series, and Mecury Steam can notch another one on their talented belt, but it doesn't have the tight level design and catchy soundtrack of Super Metroid, nor the engrossing lore and superb bosses of Metroid Prime; in fact Samus Returns reuses the enemies a little too much
    • The bosses are very challenging, not too hard once you figure out the pattern to defeat the boss.