• Reviews around fire (4.16 of 5)

    Metroid: Samus Returns - Nintendo 3DS

    • in addition to the melee counter, there are four aeon abilities: detect breakable blocks, armor, rapid fire and slow-down time
    • you get new cool powers, though instead of new armor, all you get is a lazy glowing green glow, instead of a speed ability, you slow everything else down, rapid fire and a pulse scanner that helps you find hidden blocks, comes in handy when looking for items and tracking metroids and power ups, something neat of the portable
    • Other Aeion abilities allow Samus to do such things as slow down time, utilize a rapid fire effect or put up an additional shield to soak up some damage
    • enemies that eat away your precious aeon energy, which you may need for later have to kill them with rapid fire and they get annoying the more you see
    • A straight-forward Metroid experience, "Samus Returns" is easy enough for newcomers to the series, and has a few new features to keep veterans stimulated, such as parrying attacks, and a panoply of amusing armor abilities which range from shielding and rapid fire to sonar pulses for mapping out the immediate vicinity
    • You can also rapid fire your beam, slow time, and gain a shield which blocks damage at the cost of energy.
    • If you want an example, I spent about an hour in the first area dying repeatedly before I even faced the first Metroid because I really didn't want to use the move, so I watched a video about the game to find out what I why I sucked at