• Reviews around way (3.99 of 5)

    Paper Mario: The Thousand-Year Door

    • I like the way you fight with a partner(Koops,Yoshi,Goombella,or Flurrie) and the extraordinary special moves
    • There's no easy way to get to places you've visited already
    • I've always enjoyed the way nintendo has crafted the battle sequences and there's no disappointment here
    • Overall is a way cool game!
    • but now it sucks i hate the rpg battles and way to much talking
    • Nintendo has been working with these characters (Mario, the Princess, Bowser) for 20 years now, and each new game manages to reference all the other games in clever ways
    • I like having 4 files to save games in, this way you don't have to erase your game file that you worked hard on the first day you bought it.
    • Flavio, an arrogant self-centered entropeneur "pirate" entrepreneur you have communications with while going through with the island part after a ship wreck (let's just say he loves attention and being lazy) is another annoying character, though in a good humorous way this time
    • This game is amazing, its a great way to get a child in the gaiming world instead of minecraft or other weird moble games
    • There is a lot of variety between levels- at Glitzville (like a floating Las Vegas in the sky) you will work your way up to a boxing champion, whilst having a compelling story unfurl at the same time
    • The game exceeds in the graphics department, I say "exceeds" not in the "damn, that looks so real, I can see the sweat dripping from his forehead" kinda way, but in the "damn, that's very creative" way
    • The story is imaginative and driving in an unusually strong way for a Mario game of any variety, with an incredible life breathed into the setting in all the best ways
    • The developers and writers did such a good job of immersing themselves in each character to write the script in the best way to being out diverse and strong characterization (they even did accents and dialects!!)
    • While I'll never be the biggest fan in the world when it comes to turn-based RPG games because the combat system itself strikes me as severely flawed and the extensive layers of storyline segments often times just feel like a cheap way to cover up what could've been more interesting action, I do have a soft spot for Super Mario RPG and over the years have even learned to consider it a minor masterpiece.
    • And I mean that in a good way
    • The way they mastered the paper form of the game is very good
    • Either way, 4 stars; my wife's thrilled.
    • There's some REALLY big secrets going on at this facility while Mario goes through the tournament, works his way up the ranks and wins one fight at a time (the fights are nothing more than typical RPG battles however and
    • It's so fun the way the stage is set up when you fight an enemy
    • Making the whole game sort of resemble a pop-up book is actually an ingenious way to introduce creative visuals to the game.
    • If you ever played final fantasy and you liked it, this game is like that but in a cheap and discraseful way to final fantasy
    • Game masters will find this way too
    • There is no way to skip it, even if you've lost at some point and have to go right back and play it again