• Reviews around speed (4.53 of 5)

    Sonic Generations - Xbox 360

    • Levels are well designed, mixing well speed and skill
    • Acts 2 are played with M Sonic were you will mostly be running into the screen at ridiculous speeds
    • From the get-go, Sonic veterans will be blasted with nostalgia when they hear the classic Green Hill zone theme, and tear through it at top speed, just as they did back on the Genesis so long ago
    • Due to their incredible speed M Sonic's acts are often more exhilarating than C Sonic, the downside to this being they also feel a lot more on-rails and linear despite the equal amount of branching routes due of the numerous choke points and fixed 3D angle camera making it difficult/impossible to backtrack
    • 2 the games have awsome music and speed
    • A highly recommended high speed hit
    • He zips through stages at remarkable speed
    • Nothing is quite as rewarding as zipping through a level at top speed without slowing down and navigating through obstacles as if it were easy
    • One noticeable exception to this is Chemical Plant which like the original is a mass of ramps and loops but to get him rolling at the correct speed he is sent through a series of boosters
    • The speed is there (the running itself improved over the originals), the physics are correct and veterans will get a big kick out of playing as the short spikey once again
    • The super Sonic speed is incredible, and this game provides many fun-filled hours of entertainment
    • I love the new super-speed, and how you can be classic sonic
    • Going for a perfect S-rank, better times, and/or finding red stars that open up art or music in an extensive gallery add to the replay value and instill some challenge.