• Reviews around levels (1.00 of 5)

    Super Mario Advance

    • Although gameplay was untouched in "Super Mario All-stars", all four games ("SMB", "Lost Levels", "SMB2", and "SMB3) were given extensive graphical and audio upgrades, with "SMB2" being the most drastic.
    • I first encountered Super Mario 2 as a game on the Super NES, along with all the other games 1-3 and the Lost Levels.
    • For those that don't know, Super Mario Bros. 2 was a departure from the classic, standard setting original game, as Mario now pulled radishes out of the ground to hurl at enemies among other changes (the reason behind these is because the original Super Mario Bros. 2 was deemed too difficult when originally developed, so another in-development game got a Mario facelift and was released as Super Mario 2 here in the states, while the other Mario sequel would see somewhat of a release as Super Mario All-Stars on the Lost Levels segment), but despite it all, the game still offered some solid platforming action and fun.
    • This game was harder to master than any of the others (except for the Lost Levels) and I felt great when I did finally master it
    • Yes, pretty much everyone who is a fan of Mario and Nintendo know SMB2 was originally released in Japan as a Famicom Disk System title called "Yume Kojo: Doki Doki Panic" and originally featured non-Mario characters; it has since been revealed by Nintendo that "Doki Doki Panic" actually began development explicitly as a sequel to the original "Super Mario Bros.", even before "The Lost Levels", but they were having issues with the prototype and ultimately released "The Lost Levels" as the followup.
    • If an enemy is coming at you from the left (particularly out of the sky), your chances for survival are approximately 0.01%, since you cannot see them coming and therefore have no time to react, unless you constantly use the annoying L button
    • If an enemy is coming at you from the left (particularly out of the sky), your chances for survival are approximately 0.01%, since you cannot see them coming and therefore have no time to react, unless you constantly use the annoying L button