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It left me wanting more of some of the stories, and admittedly wanting to kill off certain non-zombies, neither of which I got
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and it's hard to kill the zombies sometimes because the cursor is very floaty like
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It no doubt follows on the same dilemmas of living in a post-apocalyptic Zombie-infested world
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You make timed decisions on dialogue, you occasionally have basically quick-time events or, "move target to right spot and click, usually for some brutal zombie kill," the game tells you that characters took notice of how you're responding in positive/negative ways, and the story plays out.